ABZU Your View Your Choice

ABZÛ

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ABZU Your View Your Choice

ABZÛ: The deep blue sea always hides many wonders that no one in this world can fully discover.

It is also a rich subject for poetry, films about mysterious creatures, intellectual products, a fantasy of entertainment, and art.

And ABZÛ is a game with the desire to evoke a song that resonates in this colorful game industry.

ABZÛ used to create curiosity in players with many images and trailers with bold art mixed with mystery, interested in visual and sound direction.

But for the writer, that attraction reflects the flickering image of a Journey – an excellent game released on PlayStation 3 before and PlayStation 4 later.

So the writer would like to invite you to read with Biareview to explore the sea with ABZÛ and see if the game can make a good song?

And it’s true!

You will be swimming and dancing with the fish for the duration of the game!

Just a few movements around while swimming quickly, the fish nearby will “dance” with you.

You can rotate or time the launch to the surface combined with the right button to create an interesting dance that even large fish will later “imitate” after you!

Not to mention with a few fish from large to large enough, you can also cling and make them launch and swim to the dance you want.

To do that, you first need to learn how to swim in the water according to the game’s instructions.

For the writer, this mechanism works quite well and is interesting. Still, it will probably bring a bit of frustration for many people if you are not used to it because swimming is quite difficult, and the control is a bit backward, especially when you adjust it. Left-handed (move) and right-handed (rotation angle) if you use a gamepad or play on PS4.

If you are not used to it, you swim around in one place and easily get angry.

Once you get used to it, it’s time for you to enter the beautiful world of ABZÛ. The plot will now be gradually described and show the player the hidden things and the dangers hidden deep in the Journey of the ocean under the imagination of Giant Squid, to bring a profound lesson and full of the humanity of ABZÛ.

Because this is not an immediately realistic story, it forces the player to tinker more. The story is illustrative with symbolic images in a few dotted episodes in ABZÛ. The producer tries to bring art into each scene of the story to make players think and discover the truth. Therefore, ABZÛ with many people will be more like a game of sightseeing and thinking than acting in sensational situations. Knitting between the layers of ABZ chuyện’s story, you will be swimming along a line of reincarnation with thousands of schools of fish or sit “meditating” on big rocks (shark-shaped) to watch strange and rare fishes in a certain “resting” area. Not to mention, the sponges floating on the coral reefs in the game screen are waiting for players to discover and “activate.”

When players “activate” those coral reefs, there will immediately be new varieties of fish emerging from it, contributing to more vividness for the place you set foot and stimulating curiosity, making you learn more about their knowledge about the sea. Sometimes in a level of ABZÛ, you will solve puzzles or find small robots to help you pave the way forward, creating more diversity in the screen structure.

ABZÛ stands out for its rich and soulful, artistic expression, carefully honed in each scene. Light and color are expressed intelligently, using harmonious contrast and little effects such as water bubbles, detailed marine animals, and plants on the screen, making every scene in the game always attractive and know how to color into the player’s eyes. Especially if you love drawing or designing, the game will more or less give enthusiasts more inspiration.

And the writer is also surprised that ABZÛ has many similarities with the previous Journeywork, simply because this creative direction is also the father of Journey: Matt Nava. Therefore, the game will still bring familiar emotions; although it is normal, it is still strange and has its characteristics.

ABZÛ is also “painted” on trendy effects and very good physics. When the player swims through each branch of the leaf in the water, they all dodge each other, not “piercing” each other. The effect of the water surface and the reflection of light compete to make ABZ’s ocean more “fertile,” and the great thing is the appearance of hundreds of thousands of different classes of fish. Bouncing around in the water but still does not reduce the frame rate and is still smooth, lively rhythm.

And to make a great contribution to ABZÛ for the true meaning of “oceanic music,” we will reunite with a musician who has made a huge contribution: Austin Wintory – who created Journey’s excellent music and also the bearer for ABZÛ. And that’s true! If you have ever been extremely interested in Journey, the writer guarantees. ABZÛ is equally good and permeable. Each game has its substance, and ABZÛ is unmistakable, and even in words, it isn’t easy to express the meaning that music brings to the world of the game. You will feel as if you are traveling and charmingly invited. Then, you will be taken deeper into the mystery with the sound of the resounding whale or the distant swimming sound combined with the rhythmic and hurried background music with the mysterious melodious piano.

Yes, the sound-shaped outfit combines almost perfectly, and perhaps they understand, capture the essence of discovery and the sea to describe a song for the world of ABZÛ…

ABZÛ is still a memorable sea song, but it’s the plot and the flow that pulls the game back a bit.

The game’s story has so many question marks that no matter how much you try to think or how slow you play, it is still difficult for you to understand. If in Journey, you only need to play it once to imagine the depth of the short Journey, then in ABZÛ, there are still ambiguities with no clear connection that many people often have. I think maybe they intentionally put some art in it? Where did that ancient civilization come from, and why did you wake up in the middle of the ocean? Why are you the one who can have this ability? Why and why? And until the end of the game, you still don’t understand why the main character is the one who woke up in the first?

Yes, too many key points are difficult to answer, although this may be a “puzzling piece” in the plot. Still, no matter how deep (or maybe it is too vague), according to the writer, the idea Its true meaning is not so terrible that it takes too many layers to wrap it up like that.

And precisely because of such a meaningful stretch, ABZÛ accidentally made the circuit a bit problematic, making the gameplay structure somewhat repetitive. For example, the player will have a break to explore and swim with the fishes freely, then to switch between this discovery screen and another discovery screen, the player must swim in the flow of samsara with another group of fish.

Maybe it’s just; you find coral reefs with bubbles to unlock new fish or find robots stuck in the sand.

Or better later when there are more puzzle segments in less than… 5 minutes, or if you don’t swim with the current, you get to swim in a big room or something) to learn a little more about where you are and the main character’s identity. These are quite defensive, not “natural” like Journey used to do very well, and later on, these segments are a bit repetitive, making the game spread, although the image and sound are still very attractive to you.

where can you get a ABZÛ online

ABZÛ – Xbox One: Buy it now

ABZU (PS4): Buy it now

Abzu – PS4 Digital Code: Buy it now

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