Assassin’s Creed Syndicate

Assassin’s Creed Syndicate

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Assassin’s Creed Syndicate

Assassin’s Creed Syndicate – In 1868, London, the industrial revolution of the century entered its golden age, which is the golden age of the era that gave birth to the greatest inventions and achievements in the history of the people.

What a wonderful moment in human life.

However, deep within it is the boundless separation between two classes in which one side is a gathering of demons that are now receding this rich kingdom, and the other working-class austerity devoted sweat and blood in the work of building this empire without even realizing the chain was holding their feet.

“We fight for something that we cannot simply take away, it is in human instinct. We do not bring anything to this world, so we have no right to make anything of it away. ”

– Sir David Brewster & Timothy 6: 7 Excerpt from the Bible.

Power will have to come to an end.

What is your aspiration? Sitting on a mountain of money and brushing them off like cards, possessing absolute power, or doing whatever you like?

For the assassin twins Jacob and Evie Frye, their goal is not just so “small”: to release the working class under capitalism bogged down by the hands of the Templars at London.

That’s right, Assassin’s Creed Syndicate is not a game about hatred, hatred, or “belief” like the epic about Ezio Auditore or Edward Kenway that we once loved and admired, but the journey of the Frye sisters revolve around a bold … personal political feud and no lack of humor.

Behind a very typical story about the conflict between two classes is the skillful depiction of the “juggler” style between the two main characters.

Evie embodies all the qualities of an assassin: tough, never letting her things affect her goal (though this is only … partially true), but also a child emotional and always thinking of others.

Meanwhile, Jacob is like a baby boy, very witty and not serious.

Maybe Jacob and Evie are not the most complex characters in Assassin’s Creed, but the moments show their natural “straightforwardness”, like when Evie always nods with every request for help, or when Jacob jokes about Evie believing in demons, makes the writer feel even closer to them despite the “drama” thing like an opera present in each sentence.

Oddly enough, because in a story that possesses non-“crazy” villains is not normal, not “cold-blooded” is also cruel, the tone is full of vitality and “innocent” when everything focuses again on Jacob and Evie, like a high note in a melancholy and sorrowful symphony.

But not only that, but London’s magnificent Assassin’s Creed Syndicate can also be seen as a chorus that makes the hearts of listeners go crazy.

A city with many shapes and colors. It was poverty, misery, the figure of beggars wandering the streets of Whitechapel, the bustle of the crowds of people negotiating inside Southwark, or enjoying a clean, dreamy dawn smog in Lambeth, like any London fantasy.

The moment when the writer realized that I had “missed” secretly in love with London gone.

That was when the vitality of this kingdom was ingrained in my memory, that was when the writer walked around the Thames and encountered a man singing “Leave Her, Johnny” emotionally. , that is when the writer accidentally witnessed a man reciting the poem “Jabberwocky” to the children and realized that it was the writer Lewis Carroll, who created Alice’s fairy world …

That was when Jacob “knocked on the head” of a child when he caught him poking at a man’s pocket, that was when politicians were no different from a market, that was when two old men met. each other and chat while walking on the Westminster bridge-like soulmates …

Coming to that time of year again when we have the opportunity to continue “dissecting” the gameplay of Assassin’s Creed’s version.

With Assassin’s Creed Unity released last year, Ubisoft boldly “narrowed” the scale of the game and improved many different aspects of the main gameplay, most notably the combat mechanics becoming more challenging and Secret action has more stage.

Assassin’s Creed Syndicate does not hesitate to separate clearly between the two basic play styles, “Rambo” and covert action, but imposes very few restrictions.

One of Assassin’s Creed Syndicate’s first bright improvements was the appearance of a grappling hook.

Because now houses are not close together as before but are separated by dozens of streets and miles, the hook is an extremely effective tool in many situations.

It can assist you to move quickly through the blocks, quickly get rid of enemy siege by “flying” to the roof, assisting assassination from the air assassination or if “style” moreover, chasing the target and landing neatly on top of the opponent’s carriage.

Jacob and Evie both own new “toys”, but not “terrorists” in numbers, but they are very effective in any situation.

Replacement knives for the Phantom Blade are powerful long-range weapons, and when flexibly combined with pistols and electric bombs (thank you very much Alexander Bell!), Fighting in the game becomes a lot easier.

Assassin’s Creed Syndicate has no shortage of chases that are one of the branding elements of this series, but chasing each other on bare feet is … often too, tailing on ships like in Assassin’s Creed IV: Black Flags are easy to make players… swear because they are too difficult to control.

So coming to London, how we chase each other worthy of gentlemen and ladies?

The wagons.

Assassin’s Creed Syndicate’s chariot is another marker of the… lack of seriousness of the game.

You can push the car sideways to crush opponents in Mad Max-style, you can climb onto the roof and jump straight to other cars in Sleeping Dogs style, and of course, you can also grab guns and put one in the head of another driver in Grand Theft Auto style.

The carriage chases were ridiculously chaotic when you destroy a corner of London, crushing dozens of people, electric poles, trees … it’s dramatically chaotic, and the way the game is encouraging the player to wreak havoc as much as possible.

“The phrase” Syndicate “is not only featured in Assassin’s Creed’s name and story, but it’s also quite cleverly incorporated into the game.

The Rooks gang surprised by Jacob Frye also possesses branches “skills” to support the two main characters in the game and is a great help in any situation.

You can bring 5 or 6 “disciples”, dive into areas held by the Blighters (opposing gang run by the Templar), and “fight” with them.

For missions that force you to slay oligarchs Templar (Templar Hunts), members of The Rooks can distract you from sneaking in and taking out your target in no time, with missions to capture items. Bounty Hunt, instead of risking against dozens of Blighter in the area, you can order The Rooks to “training”, while you take the target on a carriage.

Even if that is not enough, you can even call on the “disciple” to jump onto the carriage and engage in no more street-specific chases.

Some upgrades also allow the police to ignore your outlaw actions, kids will provide you with the necessary equipment or a more stable carriage …

The choice of gang development and “investing” in these support branches is up to the player, you can completely ignore them and “kick yourself”, but this factor affects quite a lot. To the player’s experience now, the more options you have in leaving your mark across London.

Although the main gameplay of Assassin’s Creed Syndicate is quite “good”, the amount of content is large but does not make the player feel “heavy” as in previous versions, but there are some changes that “cause more harm than profit”.

Probably should go from the side with the least impact on gameplay.

Assassin’s Creed Syndicate introduces character development mechanics in the role-playing game style, in which Jacob and Evie both own levels, experience points, amount, and 3 skill trees separately.

However, nothing worth mentioning if these skills are quite … mediocre, they just stop at the level that Jacob can prolong the sequence of “combos” when fighting longer, more “strong” blood, and Evie was softer from above, carrying more knives, more difficult to spot …

They are quite lacking of creativity and the amount of tokens used to “unlock” these skills is quite abundant, making the writer feel that these skills are like being put in just for “giving”, only weapons and The new outfits affect the stats (attack, defense, and stun) of the two main characters.

Quite oddly that the gang’s auxiliary skills are much more diverse and useful.

The next downside is also something that I keep … cursing every time I mention any version of Assassin’s Creed up until last year, it’s the combat mechanism.

As mentioned above, Assassin’s Creed Unity has set a pretty good direction when it makes players easier to “attack”, a very good harmony between difficulty and approach to the target when fighting.

It’s not perfect, but it sets up a pretty good premise for Assassin’s Creed’s combat mechanics.

However, for some reason, Assassin’s Creed Syndicate has fallen back in nearly every aspect of the combat mechanics.

It’s too easy!

Indeed, during more than 20 hours traveling in London, the writer only died exactly … 3 times, but that was when I was “aggressive” and played 1 fight 10 in an area where the entire opponent was different from me up to 3 levels!

The formula for you to almost certainly win, that is “Spam” the left mouse button, sometimes remember to press Space to “stun” the enemy (because AI can cheat by attacking quickly. level you cannot counterattack).

You cannot roll around to dodge like in Assassin’s Creed Unity, because you just need to master the skill of pressing E to counter-attack, press Space to break the defense, and press F to lean to dodge like Neo in Matrix, you are almost absolute immortality!

There is no trace of challenge in combat because Jacob and Evie have almost mastered their combat skills in Assassin’s Creed Syndicate’s first minute.

Sometimes you can do “multi-kills” when 2 to 4 enemies are in “Near Death” (already drained of blood, just wait for the player to “treat”) around, or Jacob and Evie can do pretty… chilling and beautiful finishing moves on an opponent if at the right place.

But if this is the trade-off for a more in-depth combat mechanic that is more interesting, I honestly don’t feel worth it.

Also because of this lousy fighting mechanism, the writer feels even more bored every time the epic “Gang War” battles take place.

From the game’s trailers, the writer thought that they would bring the epic and chaotic “fighting” scenes, just like the opening of the movie Gangs of New York when the two gangs of the priest Vallon and Bill “The Butcher” Cutting participate in a fight.

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How about Assassin’s Creed Syndicate?

15 vs 15 is a bit too much, let alone 8 vs 8 and a bunch of spectators standing behind applauded as if watching sports for it “reflects the true status of London”.

After all, it only took less than … 2 minutes to finish.

And finally, the free-running mechanism, why is Ubisoft able to destroy the mechanism that is considered the hallmark of the whole series?

Once again I have to tell the story of Assassin’s Creed Unity when refining character movements to be said to be almost perfect, along with the absolute precision in each action.

Coming to Assassin’s Creed Syndicate, I feel like the game doesn’t want me to miss any jumps, because the game has a habit of completely “ignoring” the player’s actions.

You are standing by the top edge of a building. In front of you is another building and the distance between the two is quite far, but there is a ledge on the other building right where you “think” you can hold onto it.

Have a try?

Good luck, because no matter how you hold down the Shift button and type the Space button, Assassin’s Creed Syndicate doesn’t allow you to make that jump at all, simply because the game doesn’t allow it, that’s all.

You can only use the Parkour Down function to climb down.

Times like this make me feel like Assassin’s Creed Syndicate’s playing too “safe”.

The game “fears” the player to fail because of its actions, afraid to show the screen the words “Desynchronization” when the player plugs their teeth into the ground, and to prevent that, Assassin’s Creed Syndicate “temporarily” takes away freedom in the player’s control.

Even the parkour in Assassin’s Creed Syndicate does not have the smoothness of Assassin’s Creed Unity, sometimes the character’s head pierces the wall in front of him before the character climbs, creating an extremely uncomfortable…

And this is the moment “a drop of water overflows”.

Despite all the flaws in the gameplay, from poor combat, unpleasant controls, I don’t regret the time I spent in Assassin’s Creed Syndicate, never regretting each time with The Rooks. battle after each “heroic” battle with Blighters, no regrets after the “ghost capture” missions proposed by Charles Dickens …

And then when Assassin’s Creed Syndicate’s end comes out, it’s like someone crawling into your house, fetching your favorite game disc from a young age, breaking it in half, and laughing at you.

That is the “angry” feeling of the writer after completing the main storyline of the game.

Crawford Starrick is a wonderfully portrayed villain, a scheming Templar that shows his danger in every action and word, and yet for some reason until the … “boss fight B ”at the end of the game started, he became the guy out of the movie again… super kids for kids!

Similar to Jacob and Evie, everyone knows unity is power, but the way they unite against Starrick can only be called by two words: cheesy.

It made the writer furrow his eyebrows, it was not as funny as any previous moment, it was forced crudely, like a middle finger straightening the player’s face.

A lazy, emotionless ending, not even a tragic song goes hand in hand with everything going on.

And yet, aside from the story involving two of the main characters has something to do with… their “future”.

The end of this sub-story is like it’s a fan-fiction episode written by a 15-year-old girl, it’s too ridiculous and ridiculous because the relationship between those two characters is so fuzzy in the entire story of the game and then, in the end, it contributes to knocking down the image of a character that the writer likes and admires throughout the journey.

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