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Death end reQuest

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amazon Death end reQuest reviews

death end request all endings re quest anime skills arata another theme amazon al alice attributes episodes best party bad behind the voice actors beast clan scarf early bird special 2 deluxe bundle omega brain hidden boss characters counteraction chapter 9 6 clea censored choice guide 8 choices 7 donation dlc download difficulty worth it ends donshon drinblue episode chart ending elf guidance explained enemy corruption limited edition figure fetch flash drive fortism fitgirl faq fast travel fanfiction low fps gameplay glitch mode gamefaqs good gamestop gallery game length trophy iris igg ignore merchant stuck in castle is a sequel reddit jeez kakotenas super knockback lydia lily lucil ludens leveling max level metacritic mods marble main character mai missions new plus nintendo switch 1 5 novel normal ost op odd flower opening of world achievement ao oni pre order ps4 pain area pc review platinum partner portable dojo quests ripuka romance weapons rin sp rizaria forest resolution physical steam shina season pass sanatheus temple story shirote true tv tropes trailer trophies trainer tips time to beat tokiwa unlocking us release date update vndb volcano vs valmetro vina dragon star varnir walkthrough wiki wikipedia wallpaper yuri 10 11 skill list 3 4 death's answers brink life and final camp dead how get hltb save many chapters are midra panting puzzle plot strain

Death end reQuest – Have you ever wanted to set foot in a virtual world?

It’s not about playing VR, but stepping into another world where you can live a second life, with all kinds of fantasy you like, from being a swordsman to a magician, to a soloist. merely become a princess in the fairy kingdom.

Will such a virtual world bring any consequences?

Compile Heart’s latest game, famous for Hyperdimensional Neptunia, will bring us to World’s Oddysey.

The writer himself is also a programmer, so when entering the world of Death end reQuest, the writer is a bit… jealous of the main character!

The game will put you in the role of a lucky programmer Arata Mizunashi when he gets into Enigma company, I don’t know what kind of programming company it is… all pretty girls, from a foreign character designer girl. (but speaks Japanese better than native) Lydia Nolan, senior programmer Sumika Tomiwa and girl “prodigy” programmer Shina Ninomiya.

It’s true that throughout Death end reQuest, only Arata is a man?! Anyway, when you step into the story, you will experience a “programmer’s dream”, and of course not only the “dream” of working in an office with many beautiful girls.

You will be working in a team of “top” programmers to work on an extremely advanced VRMMO project (not the current VR technology, but a bit like Sword Art Online, where you can really “embody” in the virtual world) with an equally “terrible” artificial intelligence system, with the ability to adapt and behave like humans.

However, this game, titled World’s Oddysey, was suddenly “closed” after “head” Shina suddenly disappeared for unknown reasons.

A year later, Arata receives another mysterious email from Shina, who is now trapped in the virtual world of World’s Oddysey and unable to get out, and so Arata and Shina’s adventures begin in both worlds.

The plot of the game is not told according to the traditional JRPG motif (displaying characters and displaying dialogue through “speech bubbles”), but most of it is presented through the form of a “visual novel”.

The player can even make decisions, and these decisions will affect the outcome of the story.

Compile Heart “specializes” in making games with light storylines like the Hyperdimensional Neptunia series, but with Death end reQuest, they decided to use horror and rather a dark storyline, with a lot of gore scenes creepy and a storyline that runs through many twists and turns.

It can be said that Compile Heart has been relatively successful with this direction when the writer is drawn to the plot and immersed in the characters and how they discover the secret of the dark forces behind a seemingly innocuous game.

In addition, another plus point is that the personality development of each character is reasonably revealed, which the writer feels is being lost in recent JRPG titles.

In summary, although some people may not like the visual novel-style storytelling method, Death end reQuest still possesses an attractive, suspenseful, and surprising storyline with a twist grand ending.

where can you get a Death end reQuest online

Death end re;Quest – PlayStation 4: Buy it now

The game is divided into two different parts, the real world, where you control Arata to explore and investigate what happened, and the world of World’s Oddysey, where you control Shina with the sole mission of especially breaking the game so that she can log out.

And do you know what a programmer is most afraid of? Of course, it’s a bug.

Unfortunately, the world of World’s Oddysey is full of bugs, and the game’s combat will have to revolve around bugs (and how you exploit them).

Fighting in Death end reQuest is turn-based, but you can control the character to move around the screen during your turn at will.

However, unlike Dragon Quest XI, where this move is just for… fun, moving and choosing an appropriate location in Death end reQuest is extremely important.

When it’s their turn, each character will be able to choose from up to three actions to be performed sequentially, and when performing these three actions, depending on the player’s actions, the character can perform a “knockback” to “shoot” the enemy like shooting marbles.

If the enemy is “shot” by another character, this character will perform a powerful serial attack and continue to “shoot” the enemy further.

Therefore, choosing the location and aligning the enemy’s firing direction is very important to be able to optimize the damage done to the enemy.

Not only that, but the battlefield is also littered with bugs that are bugs, and the player’s job is to… debug, by controlling the character to go through them or shoot enemies through the bug to… debug.

If the character goes through the bug, the character will lose health but regain SP and can enjoy some special effects, and importantly, the character’s bug percentage will increase.

If a character’s error percentage exceeds a given threshold, the character will enter Glitch Mode, completely changing their appearance, and unlocking “super skill”.

Of course, debugging is more than just that.

If the player debugs more than 50% of the bugs that exist in the arena, then the super programmer Arata can get his hands on it from the real world, and this guy can install “cheat” code, or even… change the genre of the game to a shooting game, or a fighting game, not a JRPG anymore.

Indeed, the battle mechanism of Death end reQuest is one that the writer has never experienced before, with tons of compelling elements and variables that make fighting tense and suspenseful.

For example, “stepping” on a bug to debug has also made players extremely hesitant, is their health still enough, is it worth strengthening the enemy in exchange for a few drops of SP? Calling Arata to switch to what genre is best with this boss monster?

Indeed, Death end reQuest has a fresh combat mechanic that unlocks a variety of possibilities and is one of the best turn-based JRPG combat mechanics in recent years.

In addition to reading the story and fighting, you can explore the virtual world of World’s Oddysey.

Of course, you can’t move around as freely as in an open-world game, but most of the time you will have to rummage through the “dungeons” that the game allows you to explore.

To tell the truth, rummaging through these dungeons isn’t fun at all!

The structure of these dungeons is relatively complex, and they also block the road, requiring the player to find special events scattered throughout the dungeon to unlock (and sometimes, require the player to switch to) the real world to untie a certain knot).

At first, this search seemed quite interesting, but things quickly became extremely monotonous, with no innovation or progress.

The action of navigating – finding events – unlocking over and over again with dungeons getting bigger and bigger, causing the storyline to break and become disjointed, not to mention the boredom from having to find keys everywhere continuity.

Not to mention that these dungeons also arrange a lot of traps, if you are not careful you will naturally “Game Over” and still… don’t understand why.

The game does not have an auto-save mode, so it is recommended that you save as much as possible, because sudden death can happen at any time.

It seems that Death end reQuest has achieved quite a “best” in the heart of the writer because indeed, the writer has not experienced any as an optimized game… as bad as this game on Switch (a second Balan Wonderworld here?).

In visual novel mode, indeed the character drawings are extremely impressive and beautiful, but when it comes to exploring dungeons and the virtual world, it is too “confused”.

Everything is blurry, it feels like the writer is watching a video with 144p resolution. Then the character model was still broken, the environment was like being peeled off from a PS2 game and then glued on.

Their graphics are so lousy that the game can’t even drag up to 24 frames per second, let alone 30, sometimes it feels like watching a PowerPoint slide because some lazy student hastily put it together 15 minutes before the presentation just to pass the subject.

Loading time is also very long, but not only for the first time, every time you open the door, you also have to determine 5-6 seconds to move to the next screen!

Being able to experience Death end reQuest anywhere, especially in a mostly visual novel format, is a nice touch, but with this lousy graphic quality, the human experience of Play will be severely affected!

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