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amazon Disgaea 6 Defiance of Destiny reviews
Disgaea 6: What comes to mind first for the Japanese role-playing game series (JRPG)?
Fantasy worlds with multi-layered storylines? Vast lands as beautiful as ink paintings? Mythical monsters and fictional races?
And of course, there must always be the main character with a brave heart, integrity, always eager to protect the world.
However, suppose you are not a fan of Japanese culture (Weeaboo). In that case, few people know about another genre of fiction that is as famous as the traditional fiction line of the country of Cherry Blossom and is called by the name fantastic parody.
At the forefront of the movement to “raise” fantasy parody, it is not surprising that Disgaea has become popular within Japan and on fronts beyond its borders.
So, after 18 years with a series of main and minor game versions, will the Disgaea series (from NIS America) keep the same attraction as the first days?
Dirty fantasy, as the name implies, you don’t expect to find anything serious in this genre, and Disgaea 6: Defiance of Destiny is the best proof.
The beginnings are messy worlds; yesterday, you were wandering in a certain village in Medieval Europe; the next day, you were fighting in the heart of the city with guns, and submachine guns are normal!
And the image of a righteous hero who is always the main character should be removed because the main character in this comedy genre always has problems with personality.
Like our main character Zed, a genuine young with the catchphrase “Do you know who I am?” and demands to punch each other with every “moving” thing he comes across.
Of course, no matter how strong a rookie is, they will be beaten by the big brothers who surpass thousands of levels.
However, despite his unstable personality, he is the main character, so he is given the power to “hack the game,” which is … Super Reincarnation.
So, even if we die at the beginning of the game, our useless zombie kid just like that, without needing to recharge or save every coin and silver coin to buy revival items, can still come back to life level up until you defeat your enemies.
So what if the scariest thing is death now has no meaning anymore? So go ahead and punch each other with your team, and in general, it is too reasonable more immortal power, and he will become the king of the battlefield.
However, the enemy is not stupid when he knows the main character’s secret (it’s not a secret that Zed will “explore everything from A to Z” every time he meets someone), then, of course, can’t stay still place to be murdered.
So, after being defeated, the God of Destruction fled to another world and the story “did I catch you” took place again, creating a thing called… the plot for Disgaea 6: Defiance of Destiny.
With this “reverse” storytelling, Disgaea 6: Defiance of Destiny suddenly becomes the unique game the writer has ever played with the difficult question always in mind “so who is the villain in the end?”.
Although it is said to be a funny game, Disgaea 6: Defiance of Destiny is extremely basic.
Choosing the map, army, and moves in the game are also just around moving – normal attacks – launching moves with a few tricks to serve tactics such as throwing or using support items (even to some extent you can turn on auto-hit for fast).
So how is the gameplay of Disgaea 6: Defiance of Destiny any different from a second-rate turn-based game sold out on online stores?
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Disgaea 6: Defiance of Destiny: Unrelenting Edition – Nintendo Switch: Buy it now
Disgaea 6: Defiance of Destiny [Pre-Purchase] – Switch [Digital Code]: Buy it now
Disgaea 6: Defiance of Destiny [Korean Edition] – PlayStation4: Buy it now
The answer is operations outside the battle map.
Unlike the vast majority of current games, which will often hide the game interference options to the fullest extent, you can only “unlock” these features when entering New Game+ or, worse, must “go back” (hack/cheat) to unlock.
Not in Disgaea 6: Defiance of Destiny, all the “back of the alley” tricks are exposed by the manufacturer right from the start at the cost of the player’s plowing time (and even locations called “cheat shop” for players to play).
The reason for that is simply because the game’s maximum stat system is up to 99,999,999; it’s impossible to “plow” to that number.
If you’re used to seeing the number tens or at best hundreds, then practice looking at a monster that is so strong that it’s absurd, with a set of indicators that make your head hurt, your eyes swell to millions!
It is that absurd stat that makes activities outside the arena indispensable to help you fight against “any monster as well as a boss.”
In addition to the Cheat Shop that helps increase the game system evenly, there are many other places for you to “raise your hand” for each character.
For example, Juice Bar – where experience points are sacrificed in exchange for stats. Item Worlds to upgrade items, Skill Shops learn new moves and upgrade skills (some skills are quite “crazy” like Flat Wall – when you’re a female character with… small breasts will increase evasion and defense).
In addition, the memorable point of Disgaea 6: Defiance of Destiny lies in the voting system; you can decide many issues in the game by this method.
For example, if you want to gain more experience or unlock a new profession, you must get the council’s approval with a majority vote!
The career system (class) is not as much as its predecessors, but it is not too little, enough for you to “groping” for quite a bit of time to raise your stats and skills to match each type of job.
With so many “off-the-map” things, entering the battlefield becomes tiring for players, grasping that Demonic Intelligence mode (automatically hitting but smarter) was born.
With Demonic Intelligence, you can customize what action a character will take on the battlefield and how often that action will be repeated.
It sounds paradoxical when a game series famous for training and creates something that helps you “give up on training.”
With a series of new features opened as the player progresses to the mid and late game, you have to thank the person who invented the auto-hit mode to get rid of the boring, repetitive day on the game battlefield.
The game also changed the traditional 2D style into 3D to match the times.
If it were just a spin-off or at least no 6 in the name, the writer would probably enjoy Disgaea 6: Defiance of Destiny more.
However, the obsession and the expectation have made Disgaea 6: Defiance of Destiny to be in a position where it does not deserve to be.
The first part is the plot of the game.
Almost 2/3 of the plot focuses on Zed and this guy’s revenge process, overshadowing the supporting characters (if not counting Cerberus – the wise dog that accompanies the main character).
That makes the side stories, the chemical reactions between the characters awkward; all the talk wraps around the topics of “fight, stronger, god of destruction, fight…”
It can be fun at first, but by the middle of the game and everyone is just saying the same story, there’s no motivation for the writer to continue following the plot.
Disgaea 6: Defiance of Destiny becomes a management game genre is not boring or makes the game lack depth, but the attitude of “I came here to training” rather than “I came here to learn as a future administrator” also demoralizes players.
In parallel with the training and index of the game, you can’t tell if your character is strong or weak when everyone has millions and billions of damage.
So to be safe, you only have a few character choices that have been “polished” from the beginning and are used to looking at those terrible stats.
And if you want to plow through a new character, it’s no different than a collated copy from an existing character, and that’s it train for nothing.
The boss battles also gradually become less attractive when the opponent is still the same; there is still nothing new except the improved stats part and the part that the player doesn’t care anymore and leaves everything to “automatically train.”