amazon Eastward reviews
Eastward – In recent years, “post-apocalypse” seems to be a very popular topic in the entertainment world – whether it is movies, books, or even games.
It seems that humanity is gradually eroding Mother Nature’s life, and going to the end is an inevitable result that is too obvious for everyone to see, so this topic of “foreshadowing” will give people the freedom to imagine “what will happen after that.”
Through movies and videos, often “post-apocalyptic” is often associated with classic images such as most of the world’s population dying, cities becoming desolate, nature drying out in the desert. There, the “lucky” survivors struggled to maintain their daily lives without food and medicine…
When a game takes a brighter view of the “post-apocalyptic” theme, realistically optimistic that “after the rain, the sun will shine again” like Eastward (developed by Pixpil studio) released, it has quickly attracted the attention of game lovers since it was first announced.
“Selected” and published by Chucklefish, a “master” game company specializing in high-quality pixel-art graphics and many super products like Wargroove and Pathway; of course, Eastward owns excellent graphics that are natural.
However, it seems that there is much more hidden inside – so to go deeper and find out the top, please read Biareview to the following review.
Chucklefish has long been a “father” in the pixel-art game field, so it’s no wonder that even as a publisher, it is also extremely “charming” with “cooperative” developers same class as Pixpil.
With a very high pixel density but stopping just enough to not turn into an HD game, Eastward owns an extremely impressive graphic “suit.” With a color tone that is just bright but not too eye-catching, mixed in a light tone like the weak sunlight at the end of the day, Eastward brings players into a post-apocalyptic world of its own, which seems to be “unique.”
With Eastward, the “post-apocalyptic” element is shown not to be cruel or desolate as usual but in the details arranged subtly and cleverly throughout the game.
It could be the fact that humans now reside wherever possible – from abandoned mines to plots at the edge of the forest. It could also be the absence of modern buildings and instead Is it people living in old buses, or is it a miraculous outbreak of natural green spaces that have long been free from destructive human hands.
The most creative highlight of Eastward is that Pixpil studio has proven their talent because they don’t just draw a game – they create a whole world. That said, it’s because Eastward hides a ton of trifles that would normally be overlooked when game studios aim to “draw well enough.”
It can be said that the charm of countless characters in the game is from main to secondary. Although limited by the size of the pixel-art style, each person in Eastward is carefully crafted and seems to have their soul.
From the group of children, Sam’s friends often gather around the old arcade machine outside the grocery store, arguing with each other all day but still having a good friendship.
Or to the miners who work with John, who is considerate, others are lazy to avoid work.
Even the NPCs along the “Journey to the East” road, like the elderly and grandparents, peacefully enjoying their own lives or the homeless wandering in the dark alleys…
All are meticulously portrayed by Eastward as vividly as possible.
The dedication and sincerity of the Pixpil team are reflected in extremely careful drawing frames both in terms of layout and graphic tricks, even in the “pads” that connect maps.
There isn’t a single scene or nook in Eastward that looks sloppy or lackluster. In a way, Eastward gives players the feeling that this is not a fictional world, a mere game product – but a whole heart full of life and beat.
It can be said that Eastward’s graphic style is a delicate and perfect harmony of 2D Ghibli animated films with the fantasy world of Dorohedoro: although it is subdued with the melancholy desolation of a civilization that has collapsed, not without the vitality of hope and the warmth of humanity.
A taciturn uncle with shaggy hair brought along a hyperactive but extremely cute and naughty girl. The Last of Us? Come on, is that Eastward?
The story in Eastward revolves around the “multi-vocational” miner John; in one of his trips to exploit abandoned underground works, he happened to “dig” Sam, a little girl living in a chemical flask with superpowers magic force.
John’s reluctant “child-raising” life in this ruined world suddenly became more vivid and meaningful, with many funny situations.
For many reasons (the writer does not want to reveal the interesting), the two “father and son” had to lead each other “Journey to the East” – and this interesting but equally arduous journey has left give them, and the players, many good memories.
Eastward has a lot in common with The Legend of Zelda series when it comes to mixing adventure and puzzle elements with different ratios depending on the scene – mixed with combat phases with fixed 4-way control.
Both John and Sam are playable, and their abilities are key to solving any problem in the game.
For example, John with “Flying Dafa” can deal with most of the enemies in the game, from minions to bosses, with his super… pan. As for Sam, though the fighting power is weaker, the ability to freeze the target with her superpower is useful in fighting and solving puzzles.
The puzzles in Eastward span the entire game with a moderate density and not too “brain explosion” difficulty.
They exist even in battle sequences that push the player to connect and utilize everything in the terrain to win, and of course, on the adventure trail – where they are key points to continue the journey or unlock hidden areas.
In short, playing Eastward is to experience living and traveling in a “post-apocalyptic” world where everything is alive in its way.
Nature without human hands how it will develop, or how will people continue to live.
where can you get a Eastward online
Eastward Standard [Pre-Purchase] – Switch [Digital Code]: Buy it now
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