amazon For Honor reviews
In addition to leading the sales list, Ubisoft blockbuster also received positive reviews from fans. 83% of the respondents said that For Honor was very good and they were right to spend a small amount to buy this product. Even more, it is said that this is one of the best games that Ubisoft released in the past 10 years.
Talk about the game’s unique characteristics, the most prominent is the attractive gameplay and beautiful 3D graphics are not impatiently. For Honor allows you to engage in fierce and epic battles in the midst of a time where only the strongest and courageous warriors can win glory.
On Metacritic, the average score for For Honor is 81/100. A total of 17 reviews from professionals, of which 16 were positive (94.1%).
With Steam, the fan rating is slightly different from Metacritic. Of the 5800 respondents, only 64% were satisfied with the product, while the remaining 36% were not convinced.
PC Games: 83/100 points. It is easy to see multiplayer is the strongest point of For Honor. There is a bit of repetition in the actions of stabbing, slashing, rolling in every class, but the extreme graphics and excitement in combat still fascinated me by this game.
Game Informer: 83/100 points. When you join the game, For Honor will help you immerse yourself in a medieval world where the competition of the most powerful and talented warriors. Being a novice to the game, I sometimes feel very inhibited when eaten, but those failures just make the success becomes sweeter and more glorious.
IGN: 80/100 points. I feel like I have transformed into a true warrior with a flexible, diverse and deep combat system. For Honor brings you the joy and excitement of winning someone. Because of that, once you try this game, you are easily attracted to it and it’s hard to get rid of it.
Eurogamer: 80/100 points. Overall, if you set aside For Honor alone, this game will become mediocre. This is easy to recognize when participating in the campaign game of the game. However, community and interaction are key points to make For Honor strong and special. In the future, this may be one of the best games to help you interact and entertain with other players.
GameSpot (not graded). Although there are many shortcomings in the content and depth of the game. However, the multiplicity of character classes along with the way to promote their strength in the wars makes me feel like exploring more about this game. Facing other players in co-op mode is another attraction that I can not try this game.
where can you get a For Honor online
For Honor – PlayStation 4: Buy it now
For Honor: Deluxe Edition (Includes Extra Content) – Xbox One Buy it now
For Honor: Gold Edition (Includes Extra Content + Season Pass subscription) – Xbox One Buy it now
For Honor – Season Pass – PS4 [Digital Code]: Buy it now
Gameplay Mechanics
Core Gameplay
Melee combat provides the central gameplay environment of “For Honor,” differentiating it from all other action games. The combat system is intense and engaging, focusing on skill, strategy, and timing.
Combat System: The combat system in “For Honor” employs a unique mechanic called the “Art of Battle,” a directional attack and blocking system. Players can attack from three angles: one can hit from the left, right, or down vertically and defend against the same. You must predict and counter with a well-timed attack while positioning yourself in an advantageous location. Intuitive to an extent but extremely challenging, players need to master the timing and positioning of attacks and defenses.
Factions and Classes: The three main factions within the game are Knights, Samurai, and Vikings, each representing their distinct classes. Each faction has its own gameplay, builds, and weapons. For instance, the Knights wear heavy armor and are strong defensively, while the Samurai strive for agility and precision. Each class, under these factions, has different skills and special moves to offer several choices in gameplay styles and strategies. All the classes promote a lot of customization, encouraging players to experiment and adapt, ultimately finding a role that suits their playstyle.
Modes and Objectives: A range of multiplayer and single-player game modes are included in “For Honor.” The major ones include the following:
Duel: A one-on-one combat setting that provides a trial of skill and strategy. The goal is to defeat one’s opponent over a number of rounds.
Brawl: A two-versus-two contest where teams of two compete against each other. Compared to Duels, Brawls are much more chaotic and team-oriented.
Dominion: An objective map with 4v4 modes mixing combat and strategic objectives. Teams must capture map control points while battling the opposing team.
Elimination: Also played in 4v4 matches, where the goal is to eliminate the opposing team. Unlike Dominion, there is no respawning, and teamwork and strategy are essential.
Training: This mode allows players to practice their skills and learn the game mechanics, including tutorials, challenges, and custom matches.
Progression and Customization: For “For Honor,” progression is delineated as leveling up, gaining experience points, unlocking new gear and abilities, etc. Players can customize their characters with different outfits, weapons, and emblems. This degree of customization allows players to embellish their looks and personalize their play styles, thereby adding further depth to the game.
Mechanics of Fighting
Directional System: The directional combat system is central to “For Honor’s” play mechanics. Attacks can be made in three distinct directions, and the defendable can block or parry those attacks based on their orientation. Mastering this system means anticipating the opponent’s actions, feinting attacks, and perforating with advanced techniques: guard breaks and dodges.
Stamina management: Stamina is one of the most important combat resources. It is consumed during attack, block, and dodge. It becomes important to keep the upkeep of your stamina because it is the very foundation of an aggressive or defensive presence. Players need to maintain a fair balance during their actions so that they do not miss critical moments because they are out of stamina.
Guard Breaks and Counters: Guard breaks work in favor of the attacker and punish their opponent for being in a defensive position. An effective counter implies proper timing and positioning if a player is to outwit their opponents. The guard break truly gives depth to the combat as one player will entice the other into an attack, attempting to inflict maximum damage possible.
Interactions with the Environment: Few maps possess materials in their environment that will influence the battle arena. Specific areas, for example, are hazards or barriers that will interject benefits for the players. Environmental interactions further introduce unpredictability and a strong dimension of strategy into the battlefield.
Story and Lore
Setting and Narrative: “For Honor” is set on a fictional medieval stage of constant conflict between three factions—Knights, Samurais, and Vikings. It is their fight for supremacy and mere survival that connects the entire narrative of the game. The story is presented by way of discrete campaigns and cut-scenes, with lore providing background stories that put context to the game condition itself.
Campaign Mode: The campaign mode in “For Honor” is represented and divided among three storylines, namely one for each faction. Each campaign thus details a history, motive, and conflicts of the respective faction. Players experience the fiction via a series of missions and battles, slowly, bit by bit, familiarizing themselves with the wider implications concerning the overall plot.
World-building: Elaborate world-building is performed, with extensive lore and background information about the factions, characters, and setting. The world of “For Honor” is saturated with tales and wars that create a beautiful premise of the actual game. Inferred lore received text delivery from the game, character dialogue, and environmental storytelling.
Character Development: Even though combat takes center stage, there are elements of character development that create depth. Important characters across factions have their own motivations and story arcs, thereby enhancing the story with depth. The story and character development ebb and flow into each other, producing an engaging, immersive atmosphere.
Graphics and Art Design
Visual Style: “For Honor” possesses an aesthetic unique and beautiful due to its combination of real and unreal or stylized approaches to a game. It seeks to, in many ways, embrace the realities of a medieval world for both aesthetics and outlook. Therefore, this is a game that stands to look detailed and colorful all at once.
Character Design: Character model design has highly detailed armor and weapons, along with highly detailed animation. The models of each faction design are talking towards that culture and its history; different designs have different visual styles and attributes. From the attention to detail during character design, immersion and authenticity from our universe explode.
Environment Design: Each environment is different, from castles and villages to battlefields. Each environment is crafted to capture the aesthetics and lore behind its faction. Each environment comes with its share of detailing, including architecture, landscape, and effects.
Visual Effects: A wide selection of visual effects enhances the fighting element of the overall feel of the game. Such noteworthy visual effects include dynamic lighting, particles, and all kinds of environment interaction. These visual effects, in turn, tell a lot about the general ambience of combat and contribute towards the immersion of the player.
Performance: Performance-wise, the game is mostly stable with smooth gameplay and visual quality. The graphics engine is optimized for a wide range of hardware configurations without compromising on the player experience.
Sound and Music
Sound Effects: Sound in “For Honor” very much contributes to an immersive experience. There are various sound effects in the game: weapons clashing, footsteps, ambience. These sounds allow for the supposed more realistic and intense experience of combat, keeping the players more in tune with the action.
Combat Sounds: There is great variety in combat sound effects, each with a unique sound cue according to the difference in action or skill: the sound of weapons hitting on inanimate objects, the sound of guard break’s impact, and the sound of a Viking warrior’s yell-they all contribute to the game experience.
Voice Acting: Voice acting is present for key characters and story elements. It allows the conveyance of the characters’ personality and goals and thus adds a commendable depth to its storyline. The voice quality is, generally speaking, pretty good; the performances were lending support to the story and atmosphere of the game.
Music: The music score from “For Honor” was designed to suit the medieval atmosphere and epic battles. It is an orchestral score that reflects the different factions and their cultures. The music does a lot by enhancing the game atmosphere and its adaptability in dynamics according to the combat’s drama and story’s events.