amazon MicroVolts reviews
In fact, the gameplay of MicroVolts is a combination of 3rd person shooter genre with casual elements.
Graphics in the game are built in Japanese Anime style, with the design of the scene, characters are designed relatively easy to look and eye-catching. In addition, the highlights of MicroVolts also come by creating impressive characters with quite rebellious style, impressing players.
When you first join the game, players will be selected for one of the two available characters, Naomi – Crazy Doll and Knox – Hip Hop Players. From here, players will be guided through new tasks to get familiar with the features and gameplay in the game, before officially participating in the duel with other players.
During the game, gamers can choose different characters using the gold coins that they earn after the game, or from completing the assigned quests. It is remarkable that most characters change in appearance, costume, but can use all kinds of weapons and equipment.
Unlike many other shooter titles, the character in MicroVolts can carry up to seven different types of guns, ranging from submachine guns, sniper rifles … or even firearms. Particularly like rocket-propelled grenade.
Nonetheless, the sniper rifles in MicroVolts are quite difficult to use, as shooting is relatively difficult. Meanwhile, close range assault rifles are preferred.
The casual style in MicroVolts is more evident in the style of the shot, when the guns have a relatively low reprisal rate (many types are almost absent) and especially the player can easily defeat the target after only one some accurate bullet path.
This makes it difficult for opponents to fight back if attacked from behind, but in return, because the movement speed of the characters is relatively fast, making the target hit while moving. So more difficult.
One highlight of MicroVolts is that after defeating an opponent, a small HP will fall out and the player can use the item to heal himself. Of course, if you do not fast-forward, you may be lost by another player.
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MicroVolts [Download]: Buy it now
The map in MicroVolts is quite extensive, and there are quite a lot of hindrances. In particular, the map in MicroVolts is built into several floors, divided into zones in just one map, so the character can freely jump, climb to the works to choose from. My favorite position, safe to take advantage of attacking opponents.
However, in general, the match in MicroVolts is quite fast when the characters are almost constantly moving, to avoid standing still help opponents easily shot and knocked down.
Because of the casual style of shooting, the most popular and popular mode in MicroVolts is Team Deathmatch, where players play in teams.
In addition to the most familiar game is Team Deathmatch, MicroVolts also offers 10 different game modes, namely Free For All, Item Battle, Capture The Battery, Close Combat, Elimination, Zombie Mode, Arms Race, Invasion, Scrimmage. and Bomb Battle.
Also, there are absolutely no immersive elements in MicroVolts, when the power of the characters is almost equivalent. Of course, the amount of gold money that players earn after the battle will be used to buy weapons, unlock new characters, buy fashion items …
Gameplay Mechanics
Core Gameplay
Keeping in mind its array of gameplay modes and mechanics, “MicroVolts” is poised to provide a fresh and engaging experience.
Combat System:
Weapons Variety: With a plethora of weapons to choose from, each uniquely characterized, players can work their way from the revolver to the rocket launcher. With such assortment, players can pick a weapon that best suits them.
Combat Mechanic: The third-person perspective allows for strategic view and sight on the battlefield. Players will have to develop their skills in aiming, movement, and use of special abilities as tools of the trade to prosper with combat.
Game Modes:
Team Deathmatch: Classic mode where two teams battle for top eliminations. Emphasis on teamwork and strategy gives depth to this gameplay mode.
Capture the Flag: In this mode, teams must capture the opposing team’s flag while defending their own flag from capture. Coordination and strategy play a significant role in this mode.
King of the Hill: A mode in which players compete to control a designated zone on the map, scoring points for their team by holding the area for a given period.
Customization:
Character Customization: Players are enabled to customize their action figures with a plethora of costumes, accessories, and skins. This customization allows personal expression and adds further individuality to the game.
Weapon Customization: Complementing with the character, players can also customize their weapons with skins and attachments. This aspect makes the game look more colorful and gives a personal touch.
Progression System
“MicroVolts” provides a progression system that rewards players for their performance and participation.
Experience and Levels:
Leveling Up: Players can earn experience points (XP) by playing, hence leveling up their characters. The progression to higher levels comes with access to more abilities and more options in customization.
Rank System: A rank system is implemented in the game, mirroring the skill and experience of the player. The higher the rank, the more content will be unlocked, thereby creating a feeling of achievement.
Rewards and Achievements:
Currency: Players will earn in-game currency through matches, and they can spend the currency to buy new items and weapons, as well as customization options.
Achieving: The game is full of various achievements and milestones for players to pursue, giving them more targets and motivation.
Visual and Audio Design
Visual Design
“MicroVolts” is characterized by a rather unique visual style that suits and gives form to its playful and engaging atmosphere.
Graphics:
Toyish look and feel: The game showcases a colorful and vibrant art style accentuating its toy-like universe. The action figures and environments are delved into some whimsical charm.
Environment Design: The game consists of several maps set in distinctly toy-themed locales. These environments are painstakingly detailed and interactive, rendering a successful contribution to immersion.
Performance:
Graphics Quality: Among free-to-play titles, MicroVolts impresses with its visuals, considering its time. All of this comes from graphics and characters and surrounds the players even more with detail.
Frame Rate: Games don’t really expect being very stable and smooth with respect to smooth running across most systems. The game has optimizations designed for fluid combat at the same time with a minimum lag.
Audio Design
Glass and the aforementioned sound design have perfect conjunctions in the game as it complements the aesthetics of the entire game.
Sound Effects – Weapon Sounds: All the different guns in the game have their own unique sounds to give sense to the gamer’s mind about its true experience of what-it’s-like. The very significant sounds include gunfire, explosions, and hits.
House Sounds:
Noise creates very realistic effects within the ambience considering the toyized environments. The clink of plastics, the whirr of parts, these two form sounds outside the busy life of the game.
Music
Soundtrack: General spirited and peppy music feeding the nonstop fun the game promises while engaged in fast-paced gameplay becomes louder with every battle it adds to enjoyment.
Dynamic Music: The music fits in with events taking place during a game, be it an intense fight scene or less exciting game moments, giving an overall dynamic audio experience.
Narrative and Setting
The Setting
“MicroVolts” takes you to a fanciful universe where action figures come alive and take the battles to different toy-themed environments.
World Design:
A Toy Universe: This creates the most colorful and creative toy universe that has a million dimensions of normality everywhere across the battlefield. Then the players enter play areas such as playrooms, toy factories, and backyards to really enjoy the fight scenes in these arenas.
Diversity of Maps: Each map has its own unique theme along with some distinctive dynamics such as oversized toy obstructions or enormous furniture that keeps changing the gameplay. This dynamic edge can keep the game interesting.
Narrative Elements
“MicroVolts” does not have much of a narrative impact, but it does communicate the context for its gameplay through the setting and character design.
Story Context:
Conflict Among Toys: The game’s plot, which posits the war between toy factions as represented by different action figures. The setting brightens the charm of the game.
Character Backgrounds: Each of the action figure characters has its own story and personality that adds substance to the world of the game; their character designs and voices bring about this individuality.
Impact on the Multiplayer Shooter Genre
MicroVolts have definitely changed the face of multiplayer shooters; it has thrown a new light on the genres with a playful and a fresh take on old gameplays.