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amazon Nexomon Extinction reviews
Nexomon: Extinction – For most of Earth’s inhabitants, “Pokemon” must be a familiar name, whether to “subjects” of the game world or those who have never touched the game.
25 years ago, the Pokemon “wave” spread strongly on a global level and quickly manipulated countless commercial fields, from videogames, comics, animation, school/household supplies, furniture, and more. play… Therefore, the great influence of this brand is not debatable.
Therefore, the fact that there are many, many game companies that want to “copy” Pokemon, whether to “follow” or to admire it, is also very normal. Although after 25 years of operation, the Pokemon game series has tended to “fall in the dark” as recent versions have dropped in quality.
Nexomon is one of the countless names that want to follow the path of the “elder” Pokemon outlined. Although it was released for a long time, it was not until August 2020 with the launch of a “genuine” version called Nexomon: Extinction, that this series of games officially resonated to a certain extent.
Nexomon: Extinction is completely no different from Pokemon when it takes players into a fantasy world, in which humans live with monsters called Nexomon. In addition to being able to capture and raise Nexomon to fight, this world also exists super Nexomon entities, Tyrant, and Dragon.
Players will play the role of a boy/girl who comes from an orphanage, when he reaches adulthood, he is given a Nexomon to “start a business”. Along the way of adventure (and salvation), players will encounter many different Nexomon, from basic form to evolved form. Fighting, acquiring, raising… monsters in Nexomon: Extinction is no different from the famous Pokemon line.
However, in Nexomon: Extinction, there are interesting things that make the game attractive and worth playing – and especially it gives the writer, who is a “hard fan” of Pokemon, emotions of the excitement of the early days when playing Pokemon – the feeling has faded a lot since generation IV (Diamond/ Pearl/ Platinum).
First of all, to mention the small but subtle changes in Nexomon: Extinction, which was introduced to remove the annoying inadequacies that existed in the original Pokemon game series. It’s the extremely painful random encounter mechanism of the classic J-RPG genre, something that later versions of Pokemon like Let’s Go or Sword / Shield tried to overcome.
In Nexomon: Extinction, except for the mines, to meet the wild Nexomon, the player must go into the grass. However, unlike Pokemon where monsters will appear randomly, in Nexomon: Extinction, only the bushes that “shake” have monsters in them. This gives the player the very pleasant option of playing or skipping whatever they want.
Next, user experience (UX – User Experience) is also a factor that Nexomon: Extinction puts on top. The battles in Nexomon: Extinction is also turn-based like Pokemon, but instead of having to move the pointer over the selection buttons to manipulate like the “original game”, the “fake game” has a better way of assigning commands. Open the inventory, change monsters, choose moves, run away… on the XYAB buttons. Therefore, with just a light button, players can quickly access the page they need, without having to click around to get tired.
In addition, catching monsters in Nexomon is also added with many interesting things to make this job less boring. For example, the successful capture rate is displayed based on the target’s lost health, bad status, etc. The player can even increase this ratio by feeding, using the appropriate special traps, or playing the minigame “Audition”…
From the sixth generation onward, the Pokemon game series has completely shifted to 3D graphics instead of 2D as before. This move of GameFreak is a pretty bad move when most “hard fans” of Pokemon are disgusted with the “half” 3D style shown in Sun / Moon or Sword / Shield.
Therefore, when approaching Nexomon: Extinction with a classic 2D graphic style with a bit of innovation, the writer is more “receptive”, when the feeling of playing the game is like an early Pokemon with Graphics is “upgraded” HD so.
The layout and landscape design in Nexomon: Extinction is built similar to the map-making in RPG Maker software.
That is, every detail or background scene is “cut” into squares that can be easily assembled.
Creating large arrays such as walls, and yards… becomes much lighter.
After creating the main terrain, the developer only needs to “put” on more decorative details such as plants, bricks, stones, etc.
However, unlike RPG Maker, which is very “mechanical” that makes things sometimes “shy” because they are too square, Nexomon: Extinction uses the core of the above mechanism, accompanied by its handcrafted touches specifically to create a natural for the whole composition.
It can be mentioned that the rays of sunlight shine through the roof, creating a cozy, quiet … or the shady foliage of trees, swaying with each wind.
Everything is invested with the utmost care and attention.
Next, a game that “catch and raise monsters” without mentioning monster design, there is nothing in the world that is more “wrong”.
For this part, it must be recognized that the designers of Nexomon: Extinction are really “cool”, when most of the monsters in the game regardless of whether they are “children” or “ultimate form” are designed extremely standard, tweaked, unique, beautiful.
The design is like that, but the animation of Nexomon: Extinction is not too bad.
Each monster model in the game is drawn in 2D, but both the front and the back, have very flexible and smooth movements.
Accompanied by cool elemental attack effects, it can be seen that in Nexomon: Extinction there is a lot that is worth the “original game” to learn.
It’s so good, it’s so beautiful – but like every other game in the world, Nexomon: Extinction is not immune to shortcomings, although not many, but their discomfort and frequency are still enough to make players feel uncomfortable.
First of all, we can talk about the heterogeneity of in-game graphics.
If the monster designs, animations, and attack effects in Nexomon: Extinction are all at the “master” level – the game reveals a very obvious weakness in the models and avatars of the characters in the game.
It seems that the shaping and rendering of the characters in the game are done by another person, so the frames such as standing, gestures … are easy to see errors in proportions, angles …
Next is the fact that the game “abuses” the tricks like parody or “break the 4th wall” when integrating NPCs’ dialogues about problems that don’t exist in the game, like ” Now do you know why this game is called Extinction?” or “these game developers are lazy”.
This may seem funny and interesting at first, but overusing it with so much frequency will make the player feel a bit frustrated because the real and virtual feelings will be constantly mixed!
In addition, the plot in the game is about the apocalypse when the ancient Tyrants rise, the survival of humanity will only be possible in hours… but every other element in Nexomon: Extinction says the opposite… again!
The game has a very bright, funny color tone, the graphics are cute, and the people are … playing and dancing everywhere.
Finally, there is the weakness in the game’s balance, which can be seen in many ways.
From the fact that almost any type of monster can only learn that type of move, which is very limited in terms of tactics; or “cavalry” that only deals a little more/less insignificant damage; up to the leveling and stats in Nexomon: Extinction is quite slow and “out of phase”.
Focusing, we will have a game that is quite easy and has a very slow rhythm, lacks drama, and no climax.
where can you get a Nexomon Extinction online
Nexomon Extinction – PlayStation 4: Buy it now
Nexomon: Extinction (Nintendo Switch): Buy it now
Nexomon: Extinction (PS4): Buy it now