amazon Under Night In-Birth ExeLate[cl-r] reviews
Under Night In-Birth Exe: Late [cl-r] – In a forest of increasingly crowded game genres, very rare game types still retain the value of primitive human-human connection complete – and fighting game is probably the only kind of game that has rarely changed anything, no matter how much the era changes.
Indeed, except for the increasingly beautiful graphics and smoother control protocols, it is still difficult to find a difference between a fighting game released in 2020 and the “great ancestor” sometime in the 90s.
Referring to fighting games, a series of famous names always endure the same year as Street Fighter (CAPCOM), Mortal Kombat (Midway Games / Warner Bros. Interactive Entertainment), Dead or Alive (Koei Tecmo), King of Fighters. (SNK), Soul Calibur (BANDAI Namco) …
These are vivid proofs that in the digital age of people living with AI (artificial intelligence) today, there are still events where people gather in a crowded place, la Ooo, screaming in excitement according to two characters who are punching, kicking on the screen.
At the beginning of 2020, the global fighting game community had the opportunity to experience the latest version of the Under Night In-Birth series called Under Night In-Birth Exe: Late [cl-r], which multi-platform release on PS4 and Nintendo Switch.
As a relatively “young” game line when only released in 2012, and also less widely promoted as other products, perhaps few people know about this game series.
So, is Under Night In-Birth Exe: Late [cl-r] eligible to “sit on the tray” with the other “senior” fighting games?
Invite you to read with Biareview to learn through the following reviews.
In the era when family members were racing to participate in the “3Dization” movement, to compete with each other to create miraculously beautiful games, there were still game studios that remained loyal to the 2D drawing style traditional.
If temporarily ignoring the differences in technology, 3D or 2D can both touch the artistic perception of the viewer, as long as it is molded by the hands.
Under Night In-Birth Exe: Late [cl-r] comes to such gentle and rustic players when it does not have the beautiful “hot-eyed” female characters with the “citrus grapefruit” streak. according to each punch, or realistic 3D arenas to each broken brick under shock waves from the battle between the “superheroes”.
In Under Night In-Birth Exe: Late [cl-r], players find things that are incredibly familiar in Japanese pop culture, just like everything that exists in manga and episodes anime.
Speaking of which, the writer suddenly remembered Arc System Works, the “father” of two famous fighting games near and far, Guilty Gear and BlazBlue – because, as well as Under Night In-Birth Exe: Late [cl-r ], they remain loyal to the 2D anime style, no matter how much technology develops, how the trend of society changes.
And in fact, it is because of that that Under Night In-Birth Exe: Late [cl-r] or Guilty Gear / BlazBlue has found a place in a “forest” of a fighting game in 3D like the market today.
In fact, Under Night In-Birth Exe: Late [cl-r] has a part of Arc System Works in the development process, even though the “owner” is Ecole Software / French-Bread.
As a result, players will encounter many similarities in Under Night In-Birth Exe: Late [cl-r] character designs compared to Arc System Works products, such as character proportions or main color tone.
The “fight” performances in Under Night In-Birth Exe: Late [cl-r] can definitely satisfy even the most demanding audience, because in terms of combat activities or effects. In the final stage, Under Night In-Birth Exe: Late [cl-r] was all extremely quality.
Whether it’s Yuzuriha’s katana slashes or the punches coming from Mika’s giant, the game has the correct method of expression to convey to the player the duel the most satisfying!
Almost all fighting games in the world have the same big problem: the number of consecutive attacks (combos) and extremely complex execution.
The fighting game was born to satisfy the needs of human to fight, and to recreate a series of martial arts moves that are “cool”
Although not playing too many fighting games, but according to the writer’s experience, even the simplest like Dead or Alive, there are still too many things to do in a battle: from all the moves of the character you control, pay attention to the distance, until you know the “second” action before the opponent’s attack and dodge/block/counter attack respectively.
That is the common core of most fighting games in the world, but each studio seems to want to make a difference by complicating them in many different types of “dexterity”.
Of course, Under Night In-Birth Exe: Late [cl-r] is not an exception, since its launch in 2012, this series has integrated a lot of “unique – strange” mechanisms to do should be its brand.
The most famous, to mention first, is the “combo break” mechanism that is quite interesting but equally annoying.
In simple terms, in Under Night In-Birth Exe: Late [cl-r] 3 basic attacks light – medium – strong, players can perform combo attacks in any order; But to optimize damage over time (DPS), those who play Under Night In-Birth Exe: Late [cl-r] well must know how to interrupt the combo (switch right before the action of the previous attack. end).
This particular mechanism makes the difference of Under Night In-Birth Exe: Late [cl-r], but it becomes an obstacle to “beginners” when they have to move their brain, eyes, hand… too much in the first place.
Besides, the super cumbersome and complicated user interface (UI) of Under Night In-Birth Exe: Late [cl-r], when apart from the blood bar of two characters, players must pay attention a lot of attention to other parameters such as the EXS bar (basically the “rage” bar that determines the level and strength of the ultimate moves) or the GRD bar (changes according to the pace of the game, which affects the by the gameplay of each person).
The formula of hitting/blocking/dodging, accumulating “rage” and timing the “ultimate” launch of all fighting games is now even more complicated, as players have to observe more things on the screen.