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amazon Warhammer Vermintide 2 reviews
Similar to its predecessor, Warhammer: Vermintide 2 once again puts players on the heels of Übersreik’s 5 heroes against Skaven and Chaos with a survival action style similar to Left 4 Dead. 13 levels with each stage lasting from 20 to 40 minutes set in the ruined city, dangerous mountains and swamps are carefully cared for both visual and paced. Cautious, though the element of randomness lies in how supplies are positioned and the timing of each enemy’s “drop” plays a key role in each match, making Warhammer: Vermintide 2’s replay value worthwhile comparable to any game of the same genre.
The unpredictability in the behavior of the game screen is also the main factor determining how far you and your teammates will go, especially with Ranald’s “erratic sunshine and rain” (the god of luck in the Warhammer, specified by the hand raised… middle finger in the game). A race to pass the Festering Ground with the full Tome, Grimoire and Loot Die with all 4 members seeming to “easy” can also be destroyed in a split second with just a few Chaos Warrior or Packmaster slowly steps behind Skaven herds just radiated from all sides. Keeping a “calm head” in the face of any situation is the trait that separates experienced players from the rookie, so cherish every moment while you are still alive after each sweep. Don’t let your blind spot – especially behind your back, go ‘gaffe’, remember that and you are almost 50% sure about survival.
Because of that unpredictability, the “risk proportional to reward” factor of Warhammer: Vermintide 2 becomes a lucrative bait for anyone. The books Tome and Grimoire once again return, taking the place of the healer and cutting off part of the player’s health bar, as well as being placed in places that make the bad guys worse. In the climb, you have to scratch your hair, especially in a game where the more time you waste, the higher the chance that the enemy will appear. Completing a part is more important than losing halfway, but the regret that you could have picked up the second Grimoire by hand will prompt you to try again, more risk because there is no guarantee that retries will be “easy to take” as the previous game.
But certainly, no one wants to create a risk for themselves to get the full rewards … three dots from the item system of Warhammer: End Times – Vermintide at all. This installment, replacing the dice is Lootbox, and before you are straightening your hands and ready to torture the keyboard with a 5000-word essay titled “Fu* k Lootbox”, then The writer would like to reveal that even if you have a Rockefeller credit card, you cannot deposit money into Warhammer: Vermintide 2. Lootboxes in the game is true reward boxes and are only rewarded after completing the level or character level up.
There are many reasons why these crates look better than the dice in the first: each box will give you three items instead of one; character level is proportional to the rarity and stats of the item from the crate; The crate equipment will always be for the character the player is choosing to open the crate – great if you’re just as hard at playing a single character as the writer, and it also allows you to collect the crate for other characters if you want to get medium / high-level equipment quickly. Winning crates will own a high level depending on the difficulty of the game screen, as well as accumulate books, Loot Die, and bonus points from the Quick Play section randomly selected the game screen.
If you get three white color items after spending 50 minutes at Skittergate on Legend difficulty, hit the table hard and call Ranald with every dumbest word you know. The writer does not guarantee that by doing so, you can get the orange color item in the later game, but at least not always, we can blame someone in the multiplayer game that is not a teammate.
Fighting in Warhammer: Vermintide 2 once again demonstrates the definition of “easy to get used to, difficult to master”. The writer can completely predict the hateful words for the melee system of the game, that it is easy and you only need to do one thing is to click. The question here is: how long will your game last if you play like osu !?
Once you get used to the game in the first two difficulty levels and are about to step up to the Champion and Legend level, then it might be time to stop seeing Warhammer: Vermintide 2 as a pure slash-and-slash game, and treat it like a rhythm game. Each well-aligned dodge and slash rate will prevent each attack from becoming too risky as usual, each hit and counter at the right time will reduce the pressure from the large number of enemies approaching you, and of course, each weapon will force the player to approach the battle armor differently. This is a game that always makes the player move and pushes himself out of the enemy’s sights, but at the same time must also fight as carefully as possible. It is no coincidence that the game offers many opportunities for you to dodge such damage, take advantage of them instead of just blindly “spam” the mouse without looking around!
And that is not to mention the “numbness” in every slash/stab/slash/chop movement of Warhammer: Vermintide 2 is done carefully from the attack to the sound of metal touching. The art of recreating “blood flow and falling” in the game will probably become even more perfect if the game chooses to keep Skaven / Chaos’s corpse a little longer so that players can enjoy “post-apocalypse” after passing each sweep.
Not only keeping the role-playing feature stopping at the item system, but the three new career branches (Talent) for each character is also an interesting mechanism to diversify the style of play. I do not think that Warhammer: Vermintide 2 is too important to be considered “paramount” in each team, but the balance between attack – defense and long-range combat – close range should be focused and lucky rather, nearly every career is capable of well satisfying these aspects.
My favorite career in Warhammer: Vermintide 2 is Bardin’s Ironbreaker, which can be seen as the typical “strength” character with high stamina that increases the number of pushes and blocks. This chooses weapons the obvious priority is the shield-ax or shield-hammer pair, where the ax has higher damage and better armor break, while the hammers have a wide “sweep” range to easily break the hordes outnumbered – making your weapon choice entirely depends on your style of play and how your career is built. Ironbreaker can also be equipped with a pair of Drakefire guns with infinite ammo and a shooting mode full of assassination – who says “tanks” can’t sweep?
The career system is a promising direction to create depth for Warhammer: Vermintide 2, but the “immaturity” of Fatshark leaves many holes in this system, stemming from the skills … Enter anything with the nature of the character, as well as the stats if not useless, it is not worth the player’s attention.
5% movement speed increase, 10% attack speed, 10% dodge distance, 10% reduction in health regen … upgrades to the rate, never existed in a game. You must “training” 5 levels to get a valuable skill. Who wants to build a career by dripping numbers instead of picking up powerful enhancements to their gameplay? That’s not to mention the skills with the “best” logic: a 5% increase in movement speed for the Slayer career if Bardin is the last survivor – in my eyes this upgrade is which means “if you’re single, the chance of losing the match is reduced from 99% to 98%” because running 5% faster doesn’t make you any further.
Warhammer: Vermintide 2 possesses an extremely opposite relationship with numbers, because on the one hand, what players do in the game is also looking for higher-level equipment with a “bigger” stat. But on the other hand, the most basic and necessary numbers are hidden by it for some reason. The game provides only two pieces of information: the total strength stat (Power – averaged from weapon and character level) stereotyped from Destiny 2’s trashy role-playing system, and The amount of stamina used to block and defend. All other stats such as attack speed, critical damage, armor break, dodge attack, stagger … the more you sacrifice to Sigmar, these stats will still exist after all as … unknowns.
Did you just open the chest with an 8% critical hit increase ax? Great, per crime… what is the current criticality, and what is 8% to add to that number? Warhammer: Vermintide 2 does not (want) to let players know. We have three different careers belonging to three different characters designed for both critical attack and armor destruction, but if you look for red eyes, you won’t be able to figure out the correct number. Trying out damage with a scarecrow helps a bit, but it’s inaccurate compared to real combat because each type of enemy the player faces has a very different amount of health. That is even worse with stats that players cannot check-in real combat, especially with items of the same type that can only be blindly compared with Power numbers.
That is not the only information that Warhammer: Vermintide 2 hides from players because there are many very important mechanisms to the gameplay that really if the writer does not ignore Reddit and Youtube, it will never discover out. Reason? The game is too bad at explaining how they work.
You can block while pulling your teammates up by holding the RMB button before holding the E button. Sienna’s beam stick has a “sniper” mode if you press RMB while releasing the beam. Medical supply heals 75% of your missing health, while healing potions restore 50% of your maximum health. Most enemies minus bosses will focus on you if you push them away. Dodging attacks will keep you from being affected by effects that affect movement speed (like Bile Troll’s “spit” technique). Shields can be used to block bullets from Ratling Gunner. The timing of the attacks is not proportional to the damage … there are quite a few more small features that can be discovered gradually when players get acquainted with Warhammer: Vermintide 2, and they all have a common feature that the game does not solve like or mention their existence. Is putting these hints on each loading screen or occasionally appearing in one corner of the screen, is it an overly demanding requirement?
Finally, the Warhammer: Vermintide 2 Deed system includes tough gameplay with extreme requirements such as not being allowed to revive, receiving continuous damage over time, normal monsters replaced by high-level monsters. … really the reward they bring is not worthy of the “mission impossible” proposed at all. And I would be very grateful to Fatshark if Deed did not take up a random place when opening the case, because at least white items can be recycled for ingredients, not like Deed is lying on top of a lonely and never touched.
where can you get a Warhammer Vermintide 2 online
Warhammer: Vermintide 2 Deluxe Edition PS4 – PlayStation 4: Buy it now
WARHAMMER: VERMINTIDE 2: V2 BACK TO UBERSREIK MAP PACK – [PS4 Digital Code]: Buy it now
JEU Console 505 GAMES Warhammer Vermintide 2 XBX ONE: Buy it now