What is motion blur reduction technology (ULMB)

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First of all, we need to answer the question ‘What is ULMB?’’. This is quite important, as this is a completely new technology provided by Nvidia. In today’s market, there are too many types of technologies or features that display companies equip and promote on their products, making it difficult for users to figure out what the real features are necessary for their needs. Although the name of ULMB itself partly explains its functions and effects, you may not understand its mechanism of action or the benefits it brings.

So let’s join Biareview and Viewsonic to learn about ”ULMB” in this article!

What is ULMB?

As mentioned above, ULMB stands for ”Ultra Low Motion Blur” – Ultra Low Motion Blur, is a technology developed by Nvidia, mainly to reduce motion blur on the screen. This technology is equipped on some computer monitors with the G-Sync feature and works by synchronizing the flashing speed of the screen’s backlight with the refresh rate.

ULMB can currently be used with displays with refresh rates of 85, 100, 120, or 144 Hz. Additionally, for optimal performance, your minimum frames per second (FPS) should be greater than or equal to 120 fps, and your minimum frame rate should be equal to the scan number. That is, if your refresh rate is 120 Hz, your minimum frame rate should be 120 fps, and so on to achieve maximum performance.

Although ULMB and G-Sync are both Nvidia technologies, it should be noted that both cannot be used at the same time. For that reason, you need to consider which technology is most suitable for your purposes.

So when should you use ULMB?

First, an undeniable weakness of this technology is that it sacrifices display image quality in exchange for extremely low motion blur. Although this reduction in display quality is not too noticeable, it will not be suitable for users who require the highest display quality. Instead, ULMB is best used when you need to prioritize reducing ghosting in moving images.

A typical example of when you should use ULMB is when playing first-person shooter (FPS) games. FPS gamers always require the movement of the displayed object to be extremely accurate to be able to perform accurate aiming operations. One of the factors that hinders this is the phenomenon of open shadows on moving objects, which means that if you limit this phenomenon, your performance and performance will be improved. This is what makes ULMB an almost indispensable feature on high-quality gaming monitors. However, this technology also needs certain conditions to operate effectively.

As mentioned above, to optimize the effectiveness of this technology, you need a relatively high frames per second index (~120FPS), in addition, ULMB also needs the stability of this index. If your computer configuration does not meet the above two factors, ULMB on any high-end monitor will not be able to maximize its effectiveness. That will be when you need to upgrade the VGA and CPU to meet that requirement.

Summary

Ultimately, the main purpose of ULMB technology is to keep motion blur to a minimum, so it is a useful technology for situations where subject movement accuracy is a priority, such as professional gaming.

However, there are two important things that you need to note: it will be at the same time as G-Sync. If your computer configuration cannot provide a high and stable frame rate per second, G-Sync is still a better choice than ULMB for the gaming experience!

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