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Wolcen Lords of Mayhem

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wolcen lords of mayhem archer build all classes assassin auto attack early access skills aspects ailments mage attributes buy best builds melee ranger warrior bow can i run character creation coop controller support crafting catalyst cd key console commands calculator danh gia daominhha dagger vs grim dawn duplicate skill discount diablo 3 dual pistol damage types save editor bleeding edge edric boss expedition error endgame gate fates reset final freeze low fps fix file for mac drops farming sale gameplay g2a pc gamepad guide beginners game gunslinger how to in hide helmet hacks two handed get unique items co op tree hunter instant gaming is multiplayer inceleme traduzione ita legendary infinity blades thrive the soldier fortune mode jokergameth jvc zmiana jezyka juggernaut jogo jäger требования játék location lost list lan lightning level end metacritic max crack offline map online occult on path exile points patch notes passive player count pvp productivity @ui_a1_q5_s12_stepnamelabel quin69 quintet sundowns quest id quests act 2 review release system requirements remove requirement minimum steam charts summoner tai tank trade unlock veteran umbra 5th slot weapons vendor voz v1 14 poe version what wymagania wiki studio worth buying not working wasd weapon wikipedia xbox one читы date xbns lkz youtube before you bloodtrail your could be created yorumlar zapis gry zagrajmy zap stick can't talk zima zeitgeist zauberer zurücksetzen za darmo đánh giá 1 0 4 100 5 gtx 1050 8 trainer update обзор 2020 2h roadmap 2021 4players playstation rx 580 5ch как открыть навык слот 605 fehler 7 blood trail crash hack many acts ign kaufen mmoga klassen kickstarter beste klasse krieger klucz kup land geforce now starting new nexusmod necromancer saving nexus mods primordial affinity • team wallpaper lvl 90 lambach apocalypse armor abilities allkeyshop autodash 2019 dlc dead wield dxgi_error_device_hung difficulty ending content failed gems gold jokergame jeuxvideo 3d juegos keeps crashing kinguin koop maintenance material meta news nintendo switch npc class bugs aspect characters cheap chapters champion stormfall exploits forums find flayer outpost female gamespot graphics settings hltb heimlock bug pets item icon imdb j pjh jugar con mando kill klasy local cap mod minion or official website open world ps4 price plot pet quality reddit rogue specs trailer twitter twitch tips and tricks transmog uniques ultrawide viet hoa valeria voice actors last epoch it warhammer playing wikia yt türkçe yama indir odc 17 9 3dm 4k chapter

Wolcen: Lords of Mayhem – Although not born as the creator of the action role-playing genre (Action RPG), Blizzard and the Diablo brand laid a solid foundation for the development of this ARPG genre throughout the years late 20th century and early 2000 decade.

The game world recorded the explosive development of this genre with a constant number of quality names such as Dungeon Siege, Titan Quest, Sacred, Fate, or Divine Divinity …

However, prosperity and decline, after a long time, are no longer widely welcome and are subject to strong competition from such prominent names as Diablo III, Path of Exile, who are born. After giving birth late like Torchlight or Grim Dawn, it is more difficult to attract fans.

Among the names that suffered many ups and downs during development must be Wolcen: Lords of Mayhem, or more familiar with the original name Umbra.

It took nearly 6 years since 2015 when launching the first fundraising campaign on Kickstarter and 4 years of Early Access, Wolcen: Lords of Mayhem, although it attracted strong attention from the fanatics when built on the platform. Advanced Cry Engine, with dozens of breakthrough ideas in gameplay … but until March 2020, gamers can personally evaluate and experience this “game-changer”.

Diablo IV is still very far away, Path of Exile 2 promises real but not yet released, Torchlight III has just been announced (actually renamed from MMO: Torchlight Frontiers game), so this is the opportunity. Let Wolcen: Lords of Mayhem take over the entire market before meeting the big boys.

But is everything going well for Wolcen Studio and Wolcen: Lords of Mayhem?

At the starting point, the player does not have many choices beyond the three basic fighting forms: melee, long-range, or magic.

However, this ambiguity lies in the intentions because in Wolcen: Lords of Mayhem how your character fights and how strong is up to you.

The character-building mechanism that Wolcen: Lords of Mayhem offers is very good, players are no longer bound by the HP and MP bar as before, but instead are HP, Rage, and Will Power.

Rage will be a very familiar energy bar if you are a fan of the Monk class in Diablo III, and Will Power is just another name for Mana, and you have the right to use both bars simultaneously by “Balance”.

If you choose to use a magic branch, your moves will consume Will Power, the more you use it, the more Will Power will drop and fill the Rage.

Conversely, if you choose to use melee weapons or long-range weapons, your moves will mainly consume Rage and that energy consumption will be converted into Will Power.

If you remember the law of conservation of energy: “energy is not naturally produced or lost but it just changes from one form to another”, that’s it!

With this mechanism, players can create interesting hybrid combat skill systems.

For example, you can just play a gun, the other hand holds a Catalyst to “cast” spells.

And so just using the parallel skill of long-range with magic, the player doesn’t have to actively “drink” Mana like before.

This mechanism will initially make some gamers who love the traditional role-playing style a bit surprised, if not stigmatized.

Some gamers like the “pureblood” rather than the crossbreeds and decide to be loyal to their chosen path, of course, they can but will certainly face a lot of difficulties because it will be quite cramped if only. depends on each Rage or Will Power in Wolcen: Lords of Mayhem.

Saying so is not necessary that the player cannot build himself a super mage character, or a super soldier, it is not difficult at all, but then your game will be quite boring and old rules.

As for the hybrid and cross-skill building, your character not only does not weaken but also appears to be more superior in the process of fighting.

Have you ever thought magic and melee combat never go hand in hand?

Be a sword-wielding warrior jumping in the middle of a pan of fire and unleash a resuscitation spell, then complete a series of deadly fights that wipe out the enemy.

Or if you have an idea for a god?

Be a magician who can summon the power of the cosmic elements, gather all enemies into a black hole and pull a beam of solar heat to burn them all, then stand from afar to fire one more The bombardment of pursuit flattened the entire battlefield… there wouldn’t be a single monster standing.

Not stopping there, Wolcen: Lords of Mayhem gives players some skills for all 3 fighting schools not too much.

BUT, each skill has its customization ability without being constrained in any way, similar to the Rune system in Diablo III.

You can turn an explosive cannon into a heavy rocket, or into a bomb-bombing machine depending on how you customize it.

One more example with the skill of calling an ice ball, you can turn it into a fireball, combined with the “ice rain” Rune and so the player can increase the damage to a large area for each second as well like bringing another element to the skill that was inherently opposite of ice and fire.

Not only the way to build hybrid characters and an interesting skill customization board, every time the player levels up, the character’s intrinsic power-ups are also brought back, but in two aspects whole different.

The first is the Character Sheet’s intrinsic stats including Ferocity, Toughness, Agility, Wisdom.

These four stats are still very specific in terms of utility such as Toughness improves health bar, Ferocity gives attack power, Agility gives priority to speed, etc.

Which stat boosts definitely affect the way the character fights, but that doesn’t matter too much in the presence of Gate of Fates.

Gate of Fate can be a familiar concept if you’ve ever played through Path of Exile, otherwise, you will be a bit… overwhelmed when you first open it.

Gate of Fates allows us to further improve the individual stats obtained from the Character Sheet and give the player the ability to strengthen the power rather than being stuck in the 4 stats mentioned above.

Gate of Fates is divided into 3 different branches, but with 3 stages of leveling up, 6 branches, and 12 branches, along with the amount of “disgusting” support points like Path of Exile, it can be said. No other character will resemble any other character, no matter how similar their fighting form.

At each stage, the player can also rotate the “disc” if he finds that some branches at one stage match a branch at another stage without having to “follow the lane” as before.

Just a small search on Youtube, readers can find a dozen ways to build characters from extremely diverse to “weird” based on Gate of Fate and customize the characteristics of skills from Wolcen: Lords of Mayhem around the world.

If you spend time researching Gate of Fates, Character Sheet, and proper skill customization, no character is weak.

And the strength of each character will not differ too much if chosen to increase points appropriately.

Not to mention, developers are still constantly rolling out meta-tweaking updates to make the game more balanced.

With the massive character building of Wolcen: Lords of Mayhem, players do not need to recreate new characters if you want to “change”, because your character is capable of learning all kinds of skills has the ability to “purify” the entire Gate of Fates and the Character Sheet.

With just a little capital, the only thing a player needs to do is “farm” a new outfit only.

To confess to yourself, you come to Wolcen: Lords of Mayhem or any ARPG, mostly to have an intense combat experience, and the most brutal moves, right?

Wolcen: Lords of Mayhem can dedicate players to the most spectacular and epic monster-destroying scenes that are hard to stop!

Built on Cry Engine, Wolcen: Lords of Mayhem is sure to offer a glossy, good-looking and attractive graphics background.

And thanks to Cry Engine, every skill in Wolcen: Lords of Mayhem is shown with a terrifying force.

Whether you choose from melee combat or long-range or magic, each character’s attack is done extremely powerful and cool of the effect, combined with the very sound focus and physics are quite good.

It can be said that, in addition to Diablo III and Torchlight II, no ARPG game at present is enough to give players such a feeling of fighting outside Wolcen: Lords of Mayhem.

where can you get a Wolcen Lords of Mayhem online

Wolcen: Lords of Mayhem – Steam “Digital Products”: Buy it now

Especially if you own a “hybrid” character, the fighting form will change more flexibly.

For example, the player runs a round of gathering monsters, summons the black holes to suck it all back and then unleashes a series of “Strike” attacks with overlapping damage stats …

Wolcen’s graphics: Lords of Mayhem continues to show his impressive form with an extremely public-built world and diverse context.

You will “ecstatic” when you step out of a strong golden paddy field with warm sunlight, then dive into the dark forests of death, get lost in ghost dungeons, or have to admire the magnificent magnificence of a real royal palace …

Each scene, every place that the player sets foot in, has its own character, a particular context and they are linked together in a natural and reasonable way, not spinning like many games designed according to the chapter other.

The effort and effort of the team that created the setting for Wolcen: Lords of Mayhem is truly admirable.

Just worry if they have all the ideas for setting the scene for Wolcen 2 in the future.

Not only in the context or the form of hand-to-hand combat, but an important factor in any ARPG game is also gearing up.

To be honest, a lot of people turn to role-playing games just because they want to play a … fashion game, and the writer himself is no exception.

Regarding the form of armor, it must be said that Wolcen: Lords of Mayhem is doing too well, although there is still the feeling of the game inspired by the Warhammer Fantasy / 40K universe, I must confess that the item in the game is extremely beautiful.

Even at the end of the game, where the player has nothing to do but run the sideboards and make money to build their real estate, there is still a lot of unique equipment and items that players have to work hard to find that collection.

Besides, changing equipment in Wolcen: Lords of Mayhem is quite frequent, but if gamers want their character to have a consistent look, or are interested in an armor design of another character class, then It is also not difficult because the game allows you to change their appearance, including the color scheme of them.

Read through the series of advantages mentioned above, you will think that Wolcen: Lords of Mayhem is a great game, but if you take a look at some review pages, both critics and gamers scores for Wolcen: Lords of Mayhem is quite humble.

Why?

Even though you know building a compelling storyline and many knots for a game that just has to cut and fight, it sounds … a bit wrong, even the Diablo or Torchlight series, the plot is something very good to have and lack convincing.

For Wolcen: Lords of Mayhem, the game’s plot is already on the grid, bullshit and ridiculous with old details and motifs, superficially built on the Bible of Western Europe (or at least based on the Divina Commedia of the great poet Dante).

Any action in the game can be “skip” cleanly if you want because those who you think are allies will betray you in some way in a rather unconvincing way later because the development is not enough deep. This goes on over and over, and the NPCs keep causing more trouble like you just dodged the melon shell, stepped on the coconut shell again, and fell and hit your face in a ***.

The way episodes come to the player and develop is more like getting the player into trouble, rather than giving you a further look at the big picture. In 2020, the factor that gives players more decision-making power to steer the plot is trending, Wolcen: Lords of Mayhem missed this and players have to try to swallow a very boring story and longevity.

The graphics are extremely beautiful but still cannot be optimized steadily, the game runs with very abnormal performance, especially with configurations using AMD platforms.

Compared to a comparable Intel + Nvidia configuration, the difference in performance can be as high as 50%.

Frames are constantly falling in some scenes with nothing complicated, or sometimes just a layer of fog when you step down a small “cellar”, let alone a large map.

Other trivial graphics errors also appear very often, such as texture, lag when you turn on the portal into the dungeon, monsters appear and inert like an eternal object … But experience nonetheless. In the process of fighting in Wolcen: Lords of Mayhem must say still very good!

Well, if you play on a 4K monitor, pretty crazy you will have a hard time seeing your interface (UI) or cursor because they’re … tiny.

Sometimes the writer had to glare up to find where his cursor was while describing a sudden conflict with full effects on the screen.

In addition to the minus points mentioned above, Wolcen: Lords of Mayhem has a very heavy minus point in the online game segment.

I do not understand which game design hand “lays” the game: distinguishing two different characters for Online and Offline play.

Players cannot use a character who plays Online while playing Offline like Diablo (or similar games), if you want to play with your friends, you have to recreate a new online character and TAKE UP from the beginning!

But if the online experience is stable, it is not too much, Wolcen: Lords of Mayhem chose a humorous online management mechanism: players connect through a “host” of other characters, That is similar to the form of Dark Souls, but all stats and information require an extra turn to send and receive results from … Wolcen Studio’s server (probably to prevent fraud), but the game does have not PVP to against fraud?

This cumbersome thing causes the server’s ability to overload and ultimately lag, crash the game, and constantly lose connections.

Fortunately, Wolcen Studio has significantly improved the performance of the server recently, but confess that sometimes you are running the sub-version for almost an hour when you’re almost done, you get disconnected …!

Even worse, in some cases, the player’s data was lost, or could not be connected to a server for a long period, which made the reviews at the launch of the game very bad!

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