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amazon Bloodborne reviews
The difficulty in Bloodborne is similar to the previous ones, very difficult and challenging, and that makes for an indescribable charm in the journey.
As usual, Bloodborne puts players in a vast world with a fantasy setting, where they will have to embark on an uncertain journey, self-understanding what’s going on and how to survive because the game does not have any suggestions or instructions.
This is what brings the first excitement to the players, and is also the thing that easily discourages those “newbie” coming to this series.
Bloodborne also retains the quintessential and basic things that make up the Souls game series.
For example, the game retains a single “currency” unit called Blood Echoes.
Players can only use Blood Echoes to purchase equipment, items, or upgrade character stats, upgrade weapons, or what needs “money”.
Besides, the familiar Bonfire points, where to teleport or restore one’s power (and … enemies) have now been replaced by lamps.
In addition to the above function, these lights can send players back to Hunter’s Dream – the only place that is considered safe in Bloodborne.
Here, you can “spend” Blood Echoes for things necessary to make the upcoming journey less “strenuous”.
Of course, if that is the case, Bloodborne risks repeating the same failure as in Dark Souls II – the game that most disappoints fans of the Souls trio, because it lacks the soul that makes success: Level of difficulty.
Indeed, Dark Souls II is a big step back in difficulty, because boss battles are less challenging and lack emphasis, enemies are only “number”, not “quality”, the world is not closely linked. … Fortunately Bloodborne did not make such mistakes!
This is due to Bloodborne boldly changing his passive gameplay with “sword and shield” to a much more active style, even when magic ceases to exist.
Replacing the “divine” shields are the long-range assault guns.
With the removal of the shield, the combat strategy in Bloodborne will be much different from the Souls games, when you have to calculate that an attack must be maximum effective on all enemies is surrounding me.
And to “encourage” the player to be more active, if you are hit by an enemy, each attack will then have the ability to restore a portion of the lost health.
As such, the strategy now focuses on attacking and dodging, making focus always essential.
With the return of “father” Hidetaka Miyazaki – who was not part of the Dark Souls II project – as a director, he demonstrated his “intellectual” by creating a world Yharnam – bringing Design influences of the Victorian period – full of darkness and haunting.
Although there is no narrative or introduction, on the seemingly uncertain journey, players will find overwhelming despair towards people living in the mysterious epidemic plague, and the tragedies took turns continuing.
Under the “molded” hand of Miyazaki, Bloodborne reappears two main factors that were lost in Dark Souls II, but what made a name for Demon’s Souls or Dark Souls.
First, it is the fact that the Yharnam world is designed in great detail and meticulously, making you not feel anything is redundant.
Each character, each enemy, and bosses appear with a clear purpose.
The more prominent the design stage becomes, the deeper you step into Yharnam, the more you notice that the areas in this place have a close connection with each other.
Therefore, the journey in Bloodborne will stimulate curiosity, like to explore within players to make them voluntarily venture into “danger”, but it is no longer a compulsion.
Players will easily encounter the feeling of “alone in the night” even with a small fire, they continue to walk in this dangerous world.
Next, boss battles are what showcases Miyazaki’s creative talents.
And also the rest that Dark Souls II lost, when the bosses appeared innocent (up to … 31), not leaving as much impression as the previous games.
In Bloodborne, each boss encounter is a real challenge because they all have different strengths and weaknesses, and most of them leave a deep impression on players through their haunted appearance.
In total in the game, the number of bosses appear only at 17 (including 9 sub-bosses), a number just enough to challenge players to flourish.
Honestly, the feeling of defeating a boss in Bloodborne always makes you “tremble” with excitement, especially when the character’s blood count is only a little bit, accompanied by trench music This feeling is really difficult to achieve in any other game.
Besides, picture-sound is also another factor that makes the world in Bloodborne have a deep impression.
The noises, screams, or mourning with the wind will sometimes make the player feel like playing a horror game.
Besides, because it is an exclusive game for PS4, the picture quality in Bloodborne is shown in a level of detail and very beautiful, with the true “gothic” design style of the Victorian era.
In general, these two factors have shown around shoulder, contributing to the success of Bloodborne’s aesthetic.
Similar to the “elder”, players will still be able to experience Bloodborne perfectly while playing alone, but that feeling will change more or less when participating in the online game modes.
Once connected to the network and met certain conditions, you will be able to participate in PvP combat or coordinate Co-op by “infiltrating” another world, or “summoning” other players to your world (a total of 3 characters appear in one world).
With the alternating two types of play like that, the “infiltration” or “summon” is like a double-edged sword, when you cannot know who you are going to face or who the summoned is a friend or enemy.
Besides, under certain conditions, players can set up a mysterious dungeon “Chalice Dungeon” – randomly generated from data on the server.
These are things for players to continue to explore new journeys alongside the main world.
Even in the dungeons, you will have the opportunity to confront bosses exclusively for this game.
User-created Chalice Dungeons can be shared with other players, and of course, you can also explore new dungeons.
Bloodborne adventures basically, now seems to have no concept of “end” any more.
If only focus on the main world in the game and complete it, then New Game Plus (NG +) mode will appear.
Your journey will become much more difficult because the enemy becomes more “strength”, especially the bosses “smart” and their attacks much more transformed.
Of course, true to the nature of the Souls series, after completing NG +, Bloodborne also has NG ++, NG +++… enough to make players immersed in Yharnam for a very long time.
Although considered perfect in all aspects, but Bloodborne encountered many technical problems, more or less annoying for players.
The first and most obvious point is the loading time when transitions are too long, usually from 30 to 40 seconds.
It is easy for players to encounter these passages while dying, or to teleport from Hunter’s Dream to other locations and vice versa.
Along with that are other technical errors that occur during the process of playing Bloodborne, such as enemies getting stuck, or failing to pick up quest items … However, these limitations will almost be overcome quickly through the next update.
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Bloodborne PS4 Game of the Year Edition: Buy it now
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Bloodborne: Buy it now