Deus Ex Mankind Divided Your View Your Choice

Deus Ex Mankind Divided

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Deus Ex Mankind Divided Your View Your Choice

Deus Ex: Mankind Divided – “The world doesn’t care about right or wrong; power speaks for itself. Right now, none of us hold onto it.”

Indeed, the prospect of a better world in the future is not so simple.

We live in an ever-changing world, operating like a pre-winded machine.

You probably don’t know or care about it for a good reason: we have so much to worry about in our lives, about the people around us, about the worries we have when we think about it. What should I do to live another day in my life?

That is why the name Deus Ex: Mankind Divided is not merely a description of the separation between human society itself, but also the tearing of the soul, conscience, and consciousness of people using human society by machines, with things that give abilities that “ordinary people don’t deserve.”

The “Aug Incident” event caused millions of people to shed blood: the body’s blood and the blood of human morality.

Humans may have evolved, but the nature of our body and mind has never changed.

From the very first moments, Deus Ex: Mankind Divided clarifies its themes of prejudice and class discrimination, and that’s lucky because the game nearly always stays on the neutral side throughout its entire length instead of arguing that neither side is perfectly good.

However, it is not difficult for players to see which side the stance of the game itself is leaning: the body-transformers (Aug) are isolated and receive the nickname “clank” from ordinary people (natural). The police are discriminatory and do not hesitate to use violence to suppress needlessly.

And it’s understandable: this scene stems from people’s fears, not out of hatred or denial.

While it doesn’t delve into the isolation of human society in Prague, Deus Ex: Mankind Divided uses it to build an overall picture of the game world and its tone, naturally, without coercively, do not go beyond the limits of your “anti-aug” message.

But Prague isn’t just about violence, discrimination, and pleas for help on every corner.

As the only central area in the game, Eidos Montreal has created a city full of details, feats, and beauty imbued with the characteristics of cyberpunk in general and Deus Ex in particular.

3D signs and projections, TV screens everywhere, flat architectural designs that reflect metal, vehicles, and patrol equipment slick the shape of future technology.

When it doesn’t show its cyberpunk vibe, Prague brings back the typical urban look of a modern city: bars and shops close together, people walking on bridges and streets, maybe only lack of laughter and jokes of a “nice” society.

Even when Deus Ex: Mankind Divided took Adam Jensen out of the city center. The game still kept making players “surprise” at its cool and creative aesthetic design in Golem City – the slums of modern times and most clearly show what the people of Aug have to go through in this chaotic time.

A refugee camp is so narrow that it’s hard to breathe, the poor and the needy are on the side of the road, some clasp their hands to warm themselves up, some lie in some cold niche, some sit idly without thinking about what happening around.

But the stories that are not expressed in form best depict the dreariness of human society in Golem City, in the world of Deus Ex.

While exploring every area here, the writer accidentally hacked into an apartment with scattered corpses here. The father left a message that he had killed his family with his own hands, including his wife is pregnant because he doesn’t want the baby to be born into this world.

In another development, this time from an email belonging to a woman who received a notification from her doctor that she was pregnant, which is good news, of course, isn’t it?

But the doctor said that the kindergarten in Golem City had to close and the infant mortality rate here was reaching extremely dangerous levels and ended with advice that she should have an abortion.

And that’s when the writer realized that he – Adam Jensen, was trying to find a way to save the world, but the bitter truth kept appearing like a painful joke: people in need of help will probably never be needed again.

Ignoring the dreary tone above, how does Deus Ex: Mankind Divided perform when players “pick up the keyboard and mouse and go”?

Just two words: Excellent!

The first is task design.

Although the number of side quests in the game is not much, they are carefully and thoughtfully invested from content to implementation.

Storylines can last up to 2 or 3 side quests are invested as much as the main quests in the game.

Helping Samizdat journalists uncover the “dirty game” of media company Picus takes Adam Jensen on an exciting Palisade bank infiltration. The Harvester questline begins with the search for the whereabouts of a serial killer and an unexpected ending.

The side quests in Deus Ex:

  • Mankind Divided is diverse.
  • Some even have different endings.
  • Eidos does not hesitate to put humanistic messages about society and the dark side of technology into the storylines.

This small but attractive.

The gameplay of Deus Ex: Mankind Divided is not too different from Deus Ex: Human Revolution.

It uses a near-perfect formula with a fluid design in play, so just a few tweaks are more than enough to create an experience that goes beyond mere RPG.

Players still have many options in approaching targets in the gameplay, from stealth to “noisy,” from hacking to finding paths out of sight.

For those who are passionate about covert action and do not want to cause bloodshed, the ability to stealth, silent footsteps, anesthetic guns, and stun Tesla energy shooting devices will be the top choices.

For those who like the noise of guns, it is impossible not to mention advanced weapons with all sorts of support accessories. Augmentation supports reducing weapon recoil, creating a “bullet time” effect that slows down time, space, or one of Adam Jensen’s latest “toys.” That the writer is extremely fond of Titan – makes Adam a true “iron skin” when covering his body with a layer of anti-damage metal.

Titan and Tesla are just some of the exciting new technologies Adam Jensen received (without realizing it) in Deus Ex: Mankind Divided.

These technologies are labeled “experimental,” and players are forced to disable some other abilities that are not needed to avoid overload for about two-thirds of the game’s time. The writer thinks that If you don’t test out at least one new ability in this group, it’s too much waste.

Icarus Dash must be familiar to those who have experienced Dishonored – it allows you to teleport to an area, be it from obstacles to high places, extremely useful in all situations. Such as climbing into places you wouldn’t normally reach or dodging enemies by teleporting to a new cover.

Remote Hacking is a skill that you should prioritize to upgrade from the first moment because it allows you to control many electronic devices in the game.

For example, disable cameras, gun emplacements, mines, or even police patrols in Exosuits (of course, if you’re a hipster, use it to turn off the TV).

The rest, the writer, invites players to discover for themselves to see how “versatile” Adam Jensen is now.

The game screen design can be said to be the strongest point of Deus Ex: Mankind Divided.

The game really “spreads its wings” when it takes players into large areas with dozens of enemies patrolling every corner, with paths and small rooms with dozens of things to create momentum for players to discover.

Please find a way through barriers and patrols, through enemy eyes and gun emplacements ready to shoot at anything: hiding inside ventilation ducts and secret passages, hack doors that open up rooms full of various useful equipment or wriggle by movement and distraction skills.

Regardless of whether you use new Augmentation technologies or not, no matter how “trick” your enemies, Deus Ex: Mankind Divided is ready to allow and support you to play any style of play. Whatever you want, you’re not forced into any framework.

The quest forces you to take the target out of the designated area without causing a commotion.

The number of ways you can overcome any obstacle in Deus Ex: Mankind Divided is truly amazing because almost every method you can think of is possible in any mission.

You don’t need to worry that you haven’t upgraded enough Augmentation abcxyz to get through the next stage because even if you can’t hack door A, there’s a way B to get you through.

It’s hard to imagine more fluid gameplay in any game genre.

In the end, it would be a serious mistake not to mention the audio-visual side of Deus Ex: Mankind Divided.

From Prague to Golem City, from The Time Machine to TF29 HQ, from Dvali Theater to the Palisade Bank, every location in Deus Ex: Mankind Divided is extremely detailed, vivid, soulful depictions from the cyberpunk genre full of nobility and charm.

Prague is not only a “playground” for players; it is also a masterpiece of architectural design with exquisite care in the smallest angles.

Why is there a rock hanging in the center of Prague?

Why is there a statue of a tree supporting a cube in front of the Palisade bank?

The writer can’t answer, but they look so special that you need a reason for their existence?

Even look at Adam’s coat!

Look at its delicate surface, material, and texture.

How the hell is even a cape in a video game so meticulously designed and so futuristic?

If the game only needed to take care of the character’s lip movements in the dialogue a little more, everything would be perfect.

And finally, the music makes Deus Ex: Mankind Divided never quiet and boring.

It’s fast-paced, dramatic, powerful, breathless, and creates a seductive and soulful mood, sometimes dreary with a sad and occasionally desperate tone.

The music in Deus Ex: Mankind Divided merges with the game’s main soundtrack-like two pieces of a puzzle, and it’s hard to find such unique tunes in any sci-fi game.

It’s a pity; maybe that’s the only phrase that the writer can use to describe Deus Ex: Mankind Divided.

The game is almost perfect; the design is excellent, the world-building is alive, the gameplay is attractive, the sound is great, so what is missing to make it an almost perfect game?

That’s the plot.

And unfortunately, Deus Ex: Mankind Divided is bogged down in its own main story.

Starting with a promising engine and background, the story of Deus Ex: Mankind Divided loses its importance in the second half of the game’s length and then ends quickly, unconvincingly.

Unresolved storylines, unresolved villain motives, VersaLife’s influence being unrevealed, the role of the Illuminati, and Robert Page’s appearance could set the stage for events leading up to the first Deus Ex version then-ending.

What happened?

We learn the essence of the conspiracies of the “giants” who are grasping the destiny of this society like puppets, but in the end, it is just a teaser that lasts 20 hours.

So what the hell is the Illuminati doing when the game keeps hinting that Adam will find their whereabouts?

Deus Ex: Mankind Divided ends but leaves the feeling that nothing has been resolved.

Even the game only briefly explains what Adam did in the two years between the two games with a note from Sarif and a few other papers or the connection between Adam’s new Augmentations and the Gold Mask gang.

Many things point to the Illuminati, but in the end, they are never explained when credits appear on the screen.

The plot of the game does not seem to have been properly completed.

The Human Restoration Act said it would make a big impact on the people of Aug, and the city of Rabi’tal was created by the company Santeau Group, but we never saw it with our own eyes any pictures about it.

Where is the complete story that we deserve to enjoy?

The writer thinks that the entire Deus Ex: Mankind Divided is just the first chapter of a longer storyline leading to the main events of Deus Ex.

If that’s the case, then perhaps no word can describe the disappointment of having to wait five years for a new version of Deus Ex, but in the end, it just leaves entanglements and questions without bothering to let it a proper ending.

where can you get a Deus Ex Mankind Divided online

Deus Ex: Mankind Divided – PlayStation 4: Buy it now

Deus Ex: Mankind Divided Day One Edition (Xbox One): Buy it now

Deus Ex Mankind Divided: System Rift – Xbox One Digital Code: Buy it now

Deus Ex: Mankind Divided – Digital Deluxe [Online Game Code]: Buy it now

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