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amazon Pillars of Eternity II Deadfire reviews
If you have not enjoyed Pillars of Eternity and are completely “blind” in the context of this series, no need to worry because Pillars of Eternity II: Deadfire does not only quickly summarize the scenario of the previous part in the trailer short of the early game, but also allows the player to choose the decisions that affect the key events and the life and death of some key characters in the character creation.
To help players understand part of the impact of these events, the game Tyranny’s keyword annotation system, which allows players to learn the meaning and origin of names or origins Events took place in the past without having to wait for the NPC in the game to waste time presenting, through a single action of hovering the mouse on the highlighted keyword and the corresponding piece of information will appear. The player can even see that the affected conversation pieces from the choices he made in the early stages are distinguished. It can be said that Pillars of Eternity II: Deadfire does everything to prevent new players from being “disoriented” by the history of the Eora world in the series.
How Pillars of Eternity II: Deadfire conveys content is done with the same ease of getting used to. During the 40-hour session with around 80 or fewer tasks the writer can perform, the game gracefully blends various aspects related to both narration and gameplay to stabilize the tempo makes players bored by having to “stuck” with any given segment for too long: from leading content through dialogue and CYOA (“Choose Your Own Adventure” sequences, handling situations by choice context), up to real-time combat, cause-and-effect, and exploration on the Deadfire Islands aboard your ship possessing “metagames” in the form of turn-based tactics and micro-management.
CYOA segments are used whenever the player encounters unexpected situations at times, such as moving through small areas in each location, while on the sea, some puzzle stages are passed on download via mandatory pictograms solved by a given action, as well as random or scripted encounters of a certain branch of missions such as ambushes. These CYOA segments are also used in Pillars of Eternity II: Deadfire’s most tragic series, where you are trampled by the six gods of Eora and forced to report on your search the god of light Eothas – characterized by a giant statue that walked through Deadfire in an attempt to change all of Eora’s reality.
The interactions between you – Watcher, and the gods are almost an impossibility paradox amid a force that proclaims itself the rule over less throated races. All leads to only one consequence, that in the coup between the great eyes in the sky, no matter which side wins, we will take the loss. Your influence on Eothas’ goals is not much, but the pressure on the “chosen one” does not subside even when Eora’s fate has been arranged.
That does not mean that the entire Pillars of Eternity II: Deadfire is covered in the murky “dark” atmosphere of the predetermined end of the world. A pirate’s journey (of course, choosing to behave like a pirate or not is up to you) is indispensable for companions’ good, mischievous and sharp meanings hidden behind unpredictable personalities. Whether they get along or enjoy … fighting is not the only thing beyond your ability to handle, especially since the connection between some of them and the factions in Deadfire almost guarantees that How strong the friendship is and must be broken.
The factions of Pillars of Eternity II: Deadfire of course also give you a lot of reasons to consider why you should be on their side – or… stabbing them in the back, because in Deadfire’s disorganized society, “ethic” always goes “barter”. Naval Royal Deadfire Company built a business by sweeping across the continent without hesitating to “dirty hands” to achieve their ambitions. The traders of Vailian Trading Company only communicate in heavy gold-copper bags with pride … too much about their achievements and traditions. Principi pirate association operates irregularly and is willing to shake hands with all sides. And the imperial Huana tribe, with the influence that covers the entire archipelago, is both their strength and weakness as their forces and traditions become fragmented and lack of connection.
Although the inter-faction relationships in Pillars of Eternity II: Deadfire has not reached the level of complex overlap like Fallout: New Vegas, the individual quest routes of the companion characters are still quite in awe, the overall content of the game is still meticulously taken care of with the easy-to-reach writing style, there is no excessive “colorful”, as well as a carefully crafted dialogue that shapes the characters almost perfectly. This is a journey that requires a great deal of faith and minimal pride, so don’t hesitate to spend some time enjoying the peaceful sailing moments amid the voices echoing in your ears.
Mechanically, Pillars of Eternity II: Deadfire does not drastically change the core of gameplay from the first version, which is “rooted” from the classic Infinity Engine products, but merely refined and expanded almost the whole of every aspect that makes it capable of being Obsidian Entertainment’s most rigorous designed game ever.
First, the game completely removed the requirement to reload the number of special moves by giving the party a rest, instead, each class would own one type of Power Source. Separate is automatically refilled after each encounter and will gradually increase as the level up. This energy also affects the usefulness of certain moves as well as enhances the stats of the respective class, for example, Druid’s Nature energy increases time in transient transformation.
This system is also reinforced by the appearance of a Multiclass function that assigns two character classes to each other, allowing players to build characters in a more “versatile” way with the Test, combine, and communicate skills at utopian levels. The cost is that character development will slow down a bit due to the Attribute and base stats like health will be the average of the two classes each time level up, as well as The number of points “buy” new skills will be doubled because your number of options will be doubled. Don’t forget that the four defensive stats (Deflection, Reflex, Fortitude, Will) will all be +3 whether you choose a dual career or not.
The dual-career is arguably the most important expansion in Pillars of Eternity II: Deadfire as it offers a lot of play dynamism, as well as experimental gimmicks in how tightly build characters are.
More than 100 Multiclass with its name, the balance of its stats is supplemented by a side career, making the character development process in the game seemingly endless. The first game of the writer revolves around the character Liberator class with the ability to directly and through a wide range of “aura” from Paladin, along with the elemental attacks that cause “debuff” on Druid’s enemies making Liberator a versatile support character with a remarkable ability to take damage. That’s just a small example that reveals the infinite potential for character customization in Pillars of Eternity II: Deadfire, although the main role of the career is limited to support / attack / defense / overpower crowd, simply because the game makes the most of the potential combinations of those roles and creates a more subtle, beautiful and deep fighting mechanic.
Mechanism “leap” in terms of quality from the first version is the item system of Pillars of Eternity II: Deadfire. It’s funny when the “Belgian darling” of the fanatic world launched 2017 slips miserably in terms of the design depth of the item, in 2018, Obsidian Entertainment has “crushed” every standard has been for this mechanic when crafting a system of arguably the most outstanding items in CRPG history since Baldur’s Gate II: Shadows of Amn came out exactly 18 years ago.
The following are some of the most prominent features of the item system that the writer can point out: some amulets are only available to characters of the Godlike race, corresponding to the god they worship. Many ranged weapons possess a wide attack density and affect multiple targets at the same time that operate outside of the character’s skill, some skill-based stat enhancement items such as bow boost The damage and accuracy depends on the amount of the character’s Survival point using it, Grimoire brings a unique move to a mage, a stunning cloak or a snake-shaped helmet poisoned on the opponent if it is Pillars of Eternity II: Deadfire is also one of the rare games that make players truly appreciate money when there are too many things that require expensive coins, from Weapons, craft equipment, upgrade and supply resources and food for battleships.
You will spend about 1/3 of the time in Pillars of Eternity II: Deadfire on the sea, so it is understandable that the game has no shortage of small “meta-games” for players to be a little busy while examining. destroying the Deadfire Islands. The most important aspect is micromanagement, simple steps such as supplying food, medicine, ammunition to the gunners and ship repair materials are simply presented within the user interface causing players to “scratch their hair” because, as noted above, money is limited and all of these resources are not really expensive but the requirement is continually provided. That is not to mention a train operating at full capacity with the maximum crew also means that the wages you have to pay start to increase exponentially.
The naval battle in Pillars of Eternity II: Deadfire does not excite the player like anchoring a strange island. Most of the ships that will chase you and launch a battle are generous bounty targets.
Naval warfare operates in a turn-based combat mode presented in the form of a CYOA command board and a small form that specifies the position and the contiguous direction of both your and enemy ships. The shorter the distance between the two ships, the more cannon shots will easily “love” the target, predicting the direction of the enemy’s turn and reasonable movement will make you significantly reduce damage to the ship.
It’s not the most creative or dramatic naval mechanic in video games, but overall, it works pretty well in Pillars of Eternity II: Deadfire and fills in the gaps that open-world scale create a way harmony.
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