hypernova escape from hadea hypernova: black screen waves keep getting bigger (pc)hypernova: forms starting zones destroying all lairs scaling wave strength how does scale base wont work landing game get harder longer your alive what casuse new monsters to appear population dictate when do creatures slowing enemy progression map tips area a start difficulty

HYPERNOVA Escape from Hadea

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hypernova escape from hadea hypernova: black screen waves keep getting bigger (pc)hypernova: forms starting zones destroying all lairs scaling wave strength how does scale base wont work landing game get harder longer your alive what casuse new monsters to appear population dictate when do creatures slowing enemy progression map tips area a start difficulty

In the history of video games spanning more than 40 years, strategy games are perhaps among the oldest and most established. With diverse gameplay that can be divided into many different lines, such as real-time strategy, turn-based strategy, 4X, it’s hard to deny the great power attraction of this fascinating game genre.

It is interesting that, based on the defensive works in the RTS games, another small series of games have “escaped” and is as attractive as the “original.” The famous tower defense game has “rooted” on most platforms, from PC “master race” to console, handheld, and even mobile. With the characteristic of slow, streamlined, but still challenging gameplay, tower gamers have much wider coverage than traditional RTS, requiring micro/macro skills and too high tactical thinking.

Normally, once there is momentum, people will go back and forth again and again. However, independent game studios are always looking for new directions, sometimes “new” to the point of going in the opposite direction of the trend. For example, bringing the fusion player back to his own RTS ancestor – have readers experienced this action’s “muddy” level?

Coming from ActaLogic, a small studio located in Slovenia, HYPERNOVA: Escape from Hadea is a testament to the fact that when people have made too many mainstream games, it’s okay to be “crazy” from time to time. Does it matter? So, how unique is HYPERNOVA: Escape from Hadea – please read with Biareview to find out through the following review.

The reason for this “familiar and strange” story is because at its core, HYPERNOVA: Escape from Hadea is a traditional RTS game, with a familiar top-down perspective (similar to StarCraft, WarCraft, Age of Empires…). Players also still have to perform normal action sequences such as map expansion, resource management, construction, research, and development.

The strange thing is that the buildings are not fixed to one place like houses, but they are “drones” made from the mother ship (main house) with different functions. Players will be able to maneuver these structures to new, more strategic locations freely. Such as air-purifying drones that will open the “fog of war,” providing visibility and impact area new war, or mining drones that have eaten up a will be able to move to another mine.

In addition, as the author’s title mentioned above, HYPERNOVA: Escape from Hadea brings the line of tower defense gamers in contrast to his “great-grandfather” RTS. Therefore, instead of buying soldiers and having to hand-tired microphones, players will buy turrets (actually defensive drones) to fight. And similar to other buildings, piers can also be moved freely to serve strategic needs. It should also be noted that structures (including towers) can only operate in an area of ​​view. So if the air-purifying drone is moved or destroyed, systems within “coverage” will be affected “wave” will also be disabled.

Later, with the presence of the research institute, the player can choose from 3 different development directions but with very high mutuality: the building branch to unlock and upgrade new buildings. The branch residents to upgrade stats and unlock skills for drone workers, and turret branch – unlock new towers and upgrade more stats/skills.

Suppose you have the opportunity to sit and read the homepage of ActaLogic, especially the “Games” section. In that case, you can roughly see that this company specializes in making simulation games (city building, driving/airplane) with style The way the 3D graphics describe the real thing is pretty good. However, with HYPERNOVA: Escape from Hadea, the company decided to change the wind with a 180-degree rotating style that is very … playful.

The first impression with the graphics of HYPERNOVA: Escape from Hadea is that the game uses very eye-catching, very “glaring” tones. The main color is green and purple. However, with the topic “discovering the secret of the Purple planet” of HYPERNOVA: Escape from Hadea, this colorful duo is very suitable.

Next, it is the style of shaping characters, monsters, and works in HYPERNOVA: Escape from Hadea, which also has a very specific direction. If you have to compare, it can be said that the graphic style in HYPERNOVA: Escape from Hadea is a “hybrid” between the two-game series Oddworld and Spore. Although not as beautiful as the ISO9002, the game still gives players a feeling of comfort and enjoyment with this particular drawing style.

The interesting thing is that the classic RTS game series has always been quite picky to play, mainly because it requires players to have deep thinking and requires precise control skills and reflexes flash. In another sense, it can be said that RTS games inherently have a very fast game rhythm – when computer opponents can attack players continuously and rapidly until they can’t breathe.

Surviving gamers are at the opposite extreme, when most of it has rather slow gameplay, sometimes even near the turn-based game. Players will have time to observe the shape of the game screen, decide on tactics and decide which tower to build at where. Some “easy” games also allow players to pause the game to fix the position, arrange it somewhere, and then … continue the game.

It is with such two opposite extremes that when trying to reconcile them, there will be many inadequacies – and the most obvious case here is HYPERNOVA: Escape from Hadea. When changing the mechanics of buying soldiers and moving quickly to buying turrets and defending in a rather passive way, HYPERNOVA: Escape from Hadea made the already rather fast pace of the RTS game slow.

The consequences can be seen that most of the time in the game, players will rest on their chin waiting for the drones to be built, send them to the coordinates they want, and then waiting for resources, buy a tower drone, and continued waiting for the enemy to come. When the gameplay is changed like this, HYPERNOVA: Escape from Hadea has invisibly created a lot of unnecessary silence, leading to the length of the game screen and creating a feeling of boredom player.

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hypernova escape from hadea hypernova: black screen waves keep getting bigger (pc)hypernova: forms starting zones destroying all lairs scaling wave strength how does scale base wont work landing game get harder longer your alive what casuse new monsters to appear population dictate when do creatures slowing enemy progression map tips area a start difficulty

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