Table of Contents
amazon Onimusha Warlords reviews
Onimusha: Warlords – Mega Man X Legacy Collection, Mega Man 11, Devil May Cry HD Collection, Devil May Cry 5, Resident Evil 2 Remake… what’s going on with Capcom?
Is the company looking to the past, really rediscovering the games that millions of players once loved, associated with childhood, and then expanding them?
Is Capcom… really listening to the fans?
It’s ridiculous that in this era, a lot of the big guys tried to create games for “petty money” rather than entertainment.
A Konami exploiting elite staff and “transforming” a famous Metal Gear game line into a multiplayer product, a Blizzard with “breakthrough” Diablo Immortal without fans interested, a Bethesda with Fallout 76 some problem.
In such a large forest of “mirrors”, it is fortunate that we still see giant companies trying to “find their roots”, as Capcom is doing here.
And a notable name in Capcom’s list of “classic resurrection” is Onimusha: Warlords.
Released in 2001 on the first PlayStation, Onimusha: Warlords made a great impression on players, enough for Capcom to release three more Onimusha games after that.
Unfortunately, the fourth version, Onimusha: Dawn of Dreams on the PlayStation 2, has been rated quite well, but the low sales somewhat make Capcom “forget” this game line … until today!
Is Capcom going to revive the Onimusha series like they did with Mega Man or Devil May Cry?
Time will answer.
But first, invite you and Biareview to take a look at the main features of Onimusha: Warlords!
To describe Onimusha: Warlords’ fighting system, perhaps it would be easier if you’ve played two other Capcom classic titles: Resident Evil and Devil May Cry.
In Resident Evil, the way you move is crucial to deceive the zombies, distract or attack them from behind instead of rolling directly. Devil May Cry, on the other hand, is more inclined to hold hands, the faster and more accurate the attack, the more advantage you will have.
Like a space between two big names, Onimusha: Warlords depicts a mechanism that requires skillful movement to avoid enemy attacks or shield direction. However, the game also contains a little bit of a feeling of cutting and cutting. Furthermore, you can also use ranged weapons such as bows or guns, and even use magic spells.
The battles in Onimusha: Warlords are a great combination of agility and intelligence. You must be agile to take advantage of the loophole, attack when the opponent is still weak, not yet hit. But you also have to be smart to know when to stop, when to run to avoid taking damage.
Besides chopping, Onimusha: Warlords also changes by inserting puzzle challenges. Instead of being quick and quick, you can relax, enjoy the time to “defeat” the puzzles of sorting numbers, decoding characters, or choosing the right path.
Next, upgrading plays a pretty important role in the game. After defeating the demons, you can collect their souls to use in upgrading weapons, gems, or items. Since the game doesn’t have a character level, upgrading weapons is the only way to show you’re getting stronger. Besides, upgrading gems will help you unlock more areas, needed to continue the storyline. Finally, you can upgrade your inventory, and especially importantly, herbs to medicine.
On a side note, Herb is a weaker item with less health than Medicine. But the amount of Herb or Medicine you can earn in the game is quite limited, so if you have Medicine, you should prioritize using it first. After all, it also heals a lot of health so you don’t have to use it 2-3 times of Herb, and you can upgrade Herb to Medicine later.
If you are new to Onimusha: Warlords, you may not find the game very impressive. The graphics are not much better than the prototype gripped nearly 20 years ago, so it will make many people “thorny”. The plot is completely linear, without a choice, a turn. The playing time is not too much, maybe about 5 hours if you play for the first time and don’t do something stupid like… use all the Herb as mentioned.
But the game has been very successful in building a “concept” evil warrior Onimusha.
The image of a hero to eliminate wickedness can be said to be the classic motif of the sutras. But Onimusha: Warlords has created its character by injecting into it the “real” quality. The main character is a completely real and real Ronin (Samurai without a master) in history, not a flashy Dante or Nero, cool from head to toe. The historical setting is taken in the Warring States period of Japanese history, and the important supporting character has Nobunaga… correct. The devil in the game certainly can not be real, but the game also has a way to take inspiration from Japanese mythology and then incorporate them into the plot so that the most reasonable and reliable.
In short, Onimusha: Warlords does not impress players by pursuing a fantasy.
Instead, the game creates a highlight by bringing fantasy closer to reality, close to the history of Japan itself.
Since then, the game creates a very unique atmosphere and is a great launcher for the next games.