Total War Warhammer

Total War Warhammer

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Setting and Lore

The Warhammer Fantasy universe is one of famous lore, where gods and magic and monsters are as common as swords and shields. The game captures the Warhammer tabletop experience by setting itself in a dark and war-torn land. Although the Old World setting is even darker than Warhammer, it is still true to the spirit of the Warhammer setting, one of eternal warfare far thrown into chaos and destruction.

Each faction in the game is drawn directly from Warhammer lore and has its own unique history, gods, and political motivations. The game does a great job of embedding that lore into the campaign and into the gameplay, allowing the player to experience the war between Chaos and Order firsthand. There is increasable attention to detail in this process; Creative Assembly is known to have worked very closely with Games Workshop to get certain aspects just right. This culminates in a world that lives and breathes, dynamic, and true to its history.

Factions and Playstyles

One of the game-centering features of Total War: Warhammer is the different factions, with each representing a style of play, approach to battle, and set of unique units and mechanics. The four main factions in the base game–the Empire, the Dwarfs, the Greenskins, and the Vampire Counts–were expanded upon by later DLCs and expansions.

The Empire

The Empire depicts the human faction, that is strong-mixed in magic, units, and resolute, and describes itself like all the other classic factions of Total War, except with the oddities of magic and monstrous units. They can field a balanced army with access to many types of infantry, cavalry, and artillery to withstand any frontline or backline strategy. The campaign of Empire consists of forging the broken-up human provinces together while also facing against foreign threats like the Chaos invasions.

Their style is flexible, with a blend of strong artillery play and good use of ranged units, classic to Total War. However, the Empire has the upper hand due to their magic, which can alter the course of a battle when used properly.

The Dwarfs

The lore of the Noble and ancient Dwarfs is full of hardiness, toughness, heavy armor, and splendid craftsmen. Throughout the game, they play their defensive role, dishing out punishment and taking punishment in return. The campaign centers on the farther reclamation of lost holds, fighting with the greenskins, and holding onto ancient grudges.

When it comes to a traditional defense, the Dwarfs do quite well; with strong infantry and artillery, Dwarfs would stand against any opposition. The Dwarfs have no cavalry but will take satisfaction in seeing the high durability and offensive capability of their units mow down anyone foolish enough to advance through a prolonged confrontation.

Greenskins

The Greenskins, a faction of Orcs and Goblins, are not a very merciful-cult, but rather an extreme, chaotic faction that advocates for conquering and war. The aggressive emphasis in this faction is all about overwhelming the enemy with quantities and brute force. The Greenskin campaign raises even more on raiding and pillaging while including maintaining the “Waaagh!”-the mechanic of momentum that grants bonuses whenever Greenskins are constantly at war.

Greenskins are all offense with hordes of units, from cheap, expendable Goblins to tough Orcs and even to gigantic monsters like Giants and Arachnarok Spiders. The reward for their style of play derives from the requirement of aggression with no consequence for prolonged peace.

The Vampire Counts

It is a faction of the undead who are dead necromancer and vampire where armies and victory are considered to be achieved through terror and overwhelming hordes. These armies consist of reanimated corpses, spectral beings along with powerful vampire lords. The focus of Vampire Counts campaign is spreading corruption, raising the dead and dominating the powers of the living.

However, the most exciting part of playstyle is that they have no missile units yet have the ability to pour in from every side and swarm their enemy while at the same time depending on powerful magic users who can heal their units and summon mid-battle additional units. This faction really excels at attrition, pounding away at the enemy until they are so worn down they cannot keep fighting against onslaught after onslaught, while never seeming to die.

Other Factions

New factions have since been introduced through ever-newer DLCs, such as the Chaos Warriors, Beastmen, Wood Elves, and Bretonnia, among other factions. All of these brought with them diverse mechanics and units that added new challenges to campaigns, increasing diversity and replayability.

Campaign Mechanics

This time, the campaign in Total War: Warhammer is where the strategic depth quite clearly cuts itself from the other games. Unlike, for instance, all earlier titles in the Total War series, which explored the rich conquest-focused histories, this campaign is strewn across survival and conquest, with an ominous threat from Chaos.

The Map

The campaign map covers vast spaces: it is wholly detailed, beautiful, and vast, with innumerable regions, each of which is controlled by one of various factions. On that map, there are forests, mountains, rivers, and ruins, all of which correspond to the rich lore of Warhammer Fantasy. The geography in the game is extremely important for strategy, as it creates many types of geometry advantageous or disadvantageous conditions.

Diplomacy and Alliances

In Total War: Warhammer, diplomacy is much more dynamic and layered when compared to previous Total War titles. The alliances, trade agreements, and non-aggression pacts are an integral part of survival and prepare the ground for your front against the powerful enemy forces like Chaos Warriors. The mechanics such as confederation, in which factions of the same race are able to merge together, have been added as another engaging feature, such that one can now unify his race under a single banner.

With all the above, there is still a possibility that not all diplomacy goes according to plan. The likely cooperative factions will always be those with differing alignments; for example, the Empire and Vampires cannot ever be dependent on each other. That’s more careful consideration for one’s alliances and relationships with other factions.

Economy and Building

The royal future depends, of course, much on how one manages the economy of one’s empire within the campaign. The Empire has their own taxation system, the Dwarfs perhaps rely on mining, and the Vampire Counts raise from dead. All of these different types add up to a very delicate balance between income against military upkeep, building construction, and technology research.

The structured idea of buildings allows players to develop their settlements along different lines, and thus come up with various new units, technologies, and bonuses. With each faction presenting a unique building chain, there would also be reflected the culture and lore of the faction from that chain. Think Dwarfs who build powerful forges with which to brew their artillery, while counts can build necromantic shrines to their magic.

Technology and Progression

The technology tree is very wide and varied in terms of the factions in Total War: Warhammer. The discovery of technology will reward the player with bonuses that will either benefit his army or his economy, or even his campaign mechanics. The technology tree mostly integrates the culture of the faction according to what they had undergone. For example, the Empire focuses mainly on developments in artillery and tactics, but the Vampire Counts delve into necromancy and some dark rituals.

Your progress through the campaign will be dependent upon the development of the specific unique mechanics of your faction. This means that the Empire has to carefully navigate political landscapes concerning the Imperial Council, while the Dwarfs have to settle grudges and reclaim lost holds. Your Vampire Counts will have to corrupt the land as much as possible. These types of mechanics bring life into the campaign as well as keep each playthrough feeling different from the other.

The Chaos Invasion

One of the prominent campaigns in this campaign is the Chaos Invasion, in which the forces of Chaos, led by Archaon the Everchosen, come into the Old World during mid-to-late game events to save the best for last. This culminates in a battle that really represents the very test a player can undergo to become proof against the onslaught of an overwhelming and relentless enemy forces.

The Chaos Invasion puts together a whole race of armies around preparing them even more for fortification, as the campaign moves into the very last tests of armies and stratagems on the battlefield. The Chaos Invasion results can change the course of the entire campaign in determining whether or not the Old World will fall into darkness or survive the apocalypse.

Battle Mechanics

The real shine of the game beams during the battles that are set in the Total War: Warhammer world. The battles within the Total War series, set in the backdrop of the endless, fantastical war of Warhammer Fantasy, form the core focus of the game. Every battle features a chaotic spectacle of carnage as hundreds of opposing units clash in the field.

Unit Diversity

Total War: Warhammer boasts one of the most defining features in that you can just spend some time considering the range of units available to every faction. From stately infantry lines of the Empire to the violence and brutality of the myriad different Greenskin ‘beasts, every single faction will have a different roster-flavor that underlines its very own lore and playstyle.

In terms of unit types, this includes infantry, cavalry, monsters, artillery, and flying units. Every single category of unit has its strengths and weaknesses, and knowing how to employ them effectively is what’s going to bring victory. For instance, flying units harass enemy artillery or make devastating charges against exposed flanks, while monsters brute-force their way through enemy lines.

Magic and Spells

The magic elements of Total War: Warhammer provide a unique touch to the battles, taking an important strategic dimension from the battles. Each faction has its different lores of magic, casting healing and buffing, debuffing, or damaging spells to units. The appropriate magic spell application can very easily turn the tide of the battle by summoning a horde undead to ride down the enemy or by casting a fireball into a particularly tightly packed formation to cleave them asunder.

Magic is finite in nature, working with Winds of Magic which rise and fall further during the battle. Resource maintenance and timing spells while casting them becomes an important aspect to best cash in on their effectiveness. Certain units and heroes are immune to it much more than the average, which also adds dimension and tactical depth to the game.

Hero and Lord Units

Hero and Lord units matter in Total War: Warhammer. They bring certain powerful abilities and a leadership role to affect the overall battle. Each faction has different Heroes and Lords, all with specific abilities and skill trees that can be customized as they gain experience.

Heroes are agents on the campaign map, performing all manner of nefarious activity – assassination, sabotage, and spreading corruption; some are then present in battle as fantastic soldiers or spellcasters, dishing out tremendous damage or buffing and healing. Empire Captains have the benefit of nearby units’ morale, while Vampire Counts’ Necromancers can add to your troops’ numbers by summoning more undead into the fray.

Lords are commanders of your armies who wage war on the battlefield, sometimes functioning as faction leaders in the campaign itself. Lords are endowed with unique skill trees, letting players specialize in many different aspects: frontline fighters, strategic commanders, or strong spellcasters. Some Lords like Karl Franz from the Empire are even able to mount terrible beasts or ride dragons into battle, making them fearsome combatants.

The presence of Heroes and Lords lends an RPG-like progression to the game, where you level them up, give them powerful items, and customize their abilities according to how you want to play. A high-level Lord, once lost, can prove to be a severe disadvantage; however, recruiting others and training them for greatness makes the long-term goals of the game.

Battle Dynamics and Tactics

Total War: Warhammer keeps the basic tactical gameplay of the Total War series, but it beautifies this game with a fantasy touch of magic, monsters, and flying units. Battlefield tactics, positioning, and taking advantage of your army’s strengths are of paramount importance.

Terrain and Weather: Battlefield terrain directly influences combat through hills, forests, and rivers affecting movement, visibility, and effectiveness in combat. For instance, units that remain hidden in a forest can ambush unsuspecting enemies, and holding the high ground can prove advantageous for ranged units. Moreover, unfavorable weather, rain, or fog may hamper visibility and reduce the impact of missiles, thereby contributing to strategic consideration.

Flanking and Morale: Engaging in flanking actions against the enemy and attacking them from their rear remains an important tactic of warfare in Total War: Warhammer. Units flanked or surrounded suffer a penalty to morale, making it all the more likely they will break and flee. This task can be effectively assigned to specific units like a cavalry that, due to speed, and charge bonus, can inflict massive damage on overt enemies.

Monsters and Large Units: The presence of other large monstrous units such as giants, trolls, and dragons creates a whole new dynamic in battles. These units can tear through infantry lines while instilling fear amongst enemy troops, which can eventually sway the battle in their favour. However, they can also be quite vulnerable to concentrated missile fire and specific anti-large units, making it all the more essential to manage them well.

Siege Battles: Siege battles in Total War: Warhammer are exciting and frantic, with players attempting to either breach the walls of enemy fortresses or defend their own against overwhelming odds. The game has introduced its own unique siege equipment such as the Empire’s Great Cannons, which can crack down walls, gates, and enemies’ morale, and the Vampire Counts’ Corpse Cart. Defenders are able to take advantage of towers, walls, and defensive structures to repel attackers, while attackers will need to coordinate their forces effectively to breach the defenses and capture the settlement.

Total War Warhammer

As the 10th version of the series with many ups and downs – Total War, Total War: Warhammer inherits the strengths from previous versions.

The gameplay of Total War: Warhammer is preserved, bearing the characteristics of the Total War series.

Choosing a race, players will participate in fiery battles on the journey to conquer and manage and develop their base according to 4X turn-based tactical gameplay.

Besides, it is impossible not to mention the unique real-time battles of the Total War series.

With full command of the armies on the battlefield, players will have various tactics to apply to their battles.

Not only inheriting the strengths from its predecessors, but Creative Assembly also brings countless improvements to Total War: Warhammer.

The battles in the game are no longer conflicts between ancient nations; instead, they are one-on-one battles between warriors, generals, and monsters in the fantasy world of Warhammer Fantasy.

So, Total War: Warhammer has marked a new milestone for the series when it first brings a completely different mechanism: magic.

Magic in Total War: Warhammer is diverse and extremely useful.

Players can cast spells from generals in real-time battles, directly impacting the war by dealing damage, creating negative effects on enemies, or increasing the power of their troops.

“Winds of Magic” – the constantly changing flow of magical energy is a defining element of the world of Warhammer Fantasy and will directly affect the amount of magic the player can use in each battle.

Equipment is a new element in the game, allowing players to increase their stats or grant new spells to their champions.

Winning battles will help the player steal equipment from his enemies.

“Corruption” is also a completely new element, born from the Vampire Count and Chaos effects on humans.

When a castle is invaded, public order will be destroyed, causing the castle’s Public Order score to drop each turn significantly, and the player may be surprised by Vampire Count or Chaos.

Players can reduce aggression through equipment or skills from the generals.

Besides, Total War: Warhammer has many new features such as new development mechanics, air units, waiting for players to experience and explore.

Total War: Warhammer offers players diversity and creativity with many unique races from the Warhammer Fantasy world. Each race in the game has separate gameplay, creating richness and newness for each game. If you want a “normal” Total War like many other versions, choose for yourself the Empire of The Empire. In general, the Empire’s army has many different “colors,” with all kinds of troops such as infantry, archers, cavalry, and cannon, strong but not too outstanding.

The Empire is “normal,” but if it comes to the rest of the armies, players will have a completely different experience.

The Greenskins, the mighty Orcs tribe of Grimgor Ironhide, is an army born to fight. Experience Greenskins; players will not stop fighting or looting to preserve Waaagh! At the highest level to maintain the strength of his army. Idleness will cause the Orcs to turn to “bite” each other, and the military will gradually lose each turn. Meanwhile, increase the Waaagh! Going to the highest level will give the player a whole new army.

Mannfred von Carstein’s Vampire Count is a bit different from an army without the Morale bar (Spirit), making the whole army an army of the undead fighting to the end on the battlefield. Vampire Count generals also can summon corpses, making it easier to restore troops. In addition, the Vampire Count possessed flying armies that could move across the battlefield but did not have a single long-range attack unit in his army.

The Dwarves, though not possessing cavalry, were masters of technology and machines. Dwarfs are a race suitable for defensive and solid play with high defense and strong ranged attack force.

Developed on the improved Warscape Engine platform, Total War: Warhammer gives players a unique and eye-catching graphics platform.

The units in the game are detailed, with the unique characteristics of each army.

While The Empire’s army is sleek with shining armor, creating a mighty force when it comes to expeditions, the Greenskins show their fearsome power through their massive, fierce, and wild armies.

The tone of Total War: Warhammer is the same, impressive with each land bringing its color.

If the Dwarf has a silvery-white tone of the mountains, the Vampire Count brings a gloomy look to the deadly swamps.

The important point is that the graphics engine in Total War: Warhammer has been improved quite a lot compared to its predecessors like Total War: Rome II, helping to minimize frame drops, providing a good experience for the player.

Although the Old World is a large world with countless unique races. Unfortunately, players can only experience four races in the official version of Total War: Warhammer, and up to 5 races with the Warriors of Chaos was released as a downloadable package. DLC is also the point where users heavily criticized the game for cutting off the key race of the Warhammer Fantasy world – Chaos.

Bretonnia, although appearing in the game, is only a sub-race and is not playable at the moment.

As for players looking forward to experiencing Elves or Skavens, they will probably have to wait for the next download package or a successor version.

Siege battles in the game are over-simplified, making most sieges just fighting on an open battlefield.

In addition, the inherent points in the AI system (artificial intelligence) from its predecessors are still there, with AI easily “wile” into a trap or unable to seize the opportunity on the battlefield.

where can you get a Total War Warhammer online

Total War: Warhammer – Savage Edition (PC) (64-Bit): Buy it now

Total War: Warhammer – Dark Gods Edition. Für Windows 7/8/10 (64-Bit): Buy it now

A bracing conclusion.

Total Warhammer would certainly feature among the landmarks in the area of strategy gaming. The best features of Total War – grand strategy, tactical depth, and epic battles – are amalgamated with the rich, dark fantasy world of Warhammer. The result is a game that is a pure joy to play, and with its varied factions, fun campaign, and very active modding community, offers nearly endless replayability.

Total Warhammer is something that should be played by a hammerhead or by any newcomer. The familiar yet strikingly fresh concept finds fantasy elements blended neatly between strategy and grand-scale warfare. There is a high recommendation from any strategy lover. For all its little problems, the advantages it offers outweigh the downsides, making it a masterpiece in its own right and a worthy entry in the historical Total War franchise.

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